AMD’s FSR 3.1 Debuts in These Five Games

AMD’s FSR 3.1 Debuts in These Five Games
AMD’s FSR 3.1 Debuts in These Five Games

And FSR (FidelityFX Super Resolution) from AMD is one of the leading upscaling technologies offered in video games. Last March, the company introduced version 3.1 of FSR; you can now experience it in five games.

Cinq productions PlayStation

The five titles in question are:

Ghost of Tsushima DIRECTOR’S CUT
Horizon Forbidden West Complete Edition
Marvel’s Spider-Man : Miles Morales
Marvel’s Spider-Man Remastered
Ratchet & Clank : Rift Apart

AMD has already announced that a sixth, God of War Ragnarök, will offer such support when it releases next September. As for Ratchet & Clank: Rift Apart, it served as a model for the unveiling of FSR 3.1. The company reuses this title in the short promotional video above which compares the latest version to FSR… 2.2! The implicit admission that the gap between FSR 3.0 and FSR 3.1 is not very obvious in terms of visual quality?

What the aforementioned productions have in common is that they are all published by PlayStation Publishing LLC; and with the exception of God of War, all developed – at least in part – by Nixxes Software. In the announcement messages that accompany the update of each title, the studio indicates that it has worked closely with AMD for the deployment of FSR 3.1. The texts also highlight the main improvements that this version brings.

The two main changes brought by FSR 3.1

This version of the FSR is supposed to improve image quality by notably reducing flicker and ghosting. It also introduces two other particularities.

The first is the addition of a native AA mode, in other words anti-aliasing without upscaling.

The second is the divorce between the scaling technology itself, i.e. FSR, and the image generation system called Frame Generation. By dissociating these two components initially nested within the FSR 3, AMD thus allows its Frame Generation with Intel’s XeSS and NVIDIA’s DLSS.

Concretely, this should allow owners of GeForce RTX 20 or RTX 30 Series, whose graphics cards do not authorize DLSS FR – which is reserved for GeForce RTX 40 Series – as well as users of Arc Alchemist GPUs – Intel does not not offering FR with its XeSS – to fill this gap by combining AMD’s FR with scaling technology designed for the GPU (rather than being forced to use FSR to benefit from the Frame Generationas was the case until now).

Finally, AMD now claims 60 games that are FSR 3 compatible – or will be soon. The question is when; Cyberpunk 2077, for example, which is on this list, is still stuck at FSR 2.1. In short, this is a largely provisional list.

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Source :

AMD

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