Developed by the Cypriot studio Nostra Games, The Exit Project: Backstreets is reminiscent of the title The Exit 8. You are indeed stuck in a corridor where the objective is not only to discover a physical release, but also to decipher the meaning of perceptual distortions and textures hidden in details. Except that here you are not in a metro station (or on a train like in Platform 8), but in a dark and narrow street where you play as a restaurant employee who wants to go home …except that it risks going around in circles because any attempt to move forward or backward will bring us back to the same starting point…or almost. The alley is normal at first, but once you go through the first door you’ll need to check if anything is different from what you remember. Each repetition seems identical to the last, but something changes imperceptibly. Every wall, every door, every writing seems to have a hidden message, inviting us to look around us, to notice the subtle differences, to catch the anomaly that might reveal a clue to the exit. If you spot something abnormal, you have to go back the way you came, just like in The Exit 8. You have to get the correct solution ten times in a row to escape the loop, but if you make a mistake, you return to the starting point! Once the game is over, which can take half an hour if you play well, it says “to be continued”, so we can imagine that the worker’s nightmare will continue. The title is overall rather successful graphically, with careful packaging and a sufficient level of detail to be able to clearly detect the slightest changes.
Tech