is FSR finally catching up with Nvidia’s DLSS in its new version? Here are the first tests

is FSR finally catching up with Nvidia’s DLSS in its new version? Here are the first tests
is FSR finally catching up with Nvidia’s DLSS in its new version? Here are the first tests

AMD has just announced the first games that support FSR 3.1, the new version of its upscaling technology on PC. The manufacturer promises significant improvements in image quality, one of the major limitations of FSR until now.

After its announcement last March, FSR 3.1 is finally rolling out today to five PC games before being made available to all developers in July. The new version of AMD’s upscaling technology is supposed to iron out some of its biggest flaws, but also bring a feature that has been eagerly awaited by gamers, including those at Nvidia and Intel.

FSR 3.1 arrives in five PlayStation ports

Without too much surprise, AMD first worked with the Nixxes studio, responsible for a majority of PC ports of PS5 games in recent years. FSR 3.1 is therefore arriving in games Spider-Man, Ratchet & Clank : Rift Apart, Horizon Forbidden West, Ghost of Tsushima and will be integrated into God of War : Ragnarok when it is released on September 19, 2024.

The first games to support FSR 3.1

Concretely, this new version of the FSR promises to improve the temporal stability of the image by reducing in particular the phenomena of flickering in the most complex scenes. The effects of ghosting, of trails behind moving objects, should also be less present.

First conclusive tests?

According to the first tests, the improvements seem to be there, even if the FSR does not catch up with DLSS in terms of image quality. Thus, according to the French YouTube channel VGC, a game like Spider-Man doesn’t seem to show any serious improvements, but Ratchet & Clank : Rift Apart is visually much more pleasing with FSR 3.1 compared to the previous version.

For more detailed comparisons, we invite you to watch Daniel Owen’s video which compares the two versions, as well as FSR 3.1 with DLSS. In some cases, the visual differences are frankly noticeable, while denser scenes offer no improvement.

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While FSR has the advantage of being compatible with all platforms, the technology will still lag behind as long as it does not use machine learning, as is the case with Nvidia and Intel, with whom comparisons remain unflattering for AMD.

The other highly anticipated new feature lies in the possibility of coupling AMD image generation with competing upscaling technology, such as Nvidia’s DLSS or Intel’s XeSS. What to take advantage of frame generation on your old Nvidia graphics card for example.


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