As we know, STALKER 2 was released in not necessarily a very ideal state since numerous bugs and problems have marred the experience since the launch of the title. But the developers know it and after a day one patch, the title's first real post-launch update is coming very soon.
A big update coming for STALKER 2 after a complicated launch
STALKER 2 clearly needs fixes so that players can enjoy the GSC Game World game in good conditions. In addition to bugs, the game suffers from performance issues, but fortunately for the studio, sales are doing well. He communicated the list of changes and fixes arriving with a big update next week on Xbox and PC, here are the complete details.
Crash and bug fixes, including:
- Fixed issues and memory allocation failures that previously caused the game to exit unexpectedly, particularly with rendering, skeleton meshes, and quest-related cutscenes.
Fixed main quest progression:
- Multiple bugs blocking main quest progression, NPCs stuck in items, incorrect quest markers, and issues with quest cutscenes.
- Overhauled main quests (like Visions of Truth or A Minor Incident) to ensure smooth transitions and avoid rare cases where players cannot proceed further.
Gameplay and balance adjustments:
- Fixed the price of weapons with upgrades installed compared to their value without attachments.
- NPC behavior, including how they act when without shelter during Shows.
Cutscenes and visual corrections:
- Rarely missing facial animations, misplaced NPCs, and visual inconsistencies like detached heads and unstitched clothing.
- Improved the quality and stability of visual effects.
Corrections Softlock :
- Issue where players were unable to close the swap screen after putting ammo in the wrong slot while playing on controller.
User interface improvements, including:
- Quest notifications are now displayed correctly during dialogue.
- Fixed missing texts and interaction prompts.
Other fixes
- Fixed analog stick dead zones.
- Fixed A-Life system.
Available exclusively on Xbox Series well change everything.