A recent discovery on LinkedIn has shed light on a potentially controversial change in the development of Grand Theft Auto 6. The profile of a Senior Programmer at Rockstar Games suggests that the studio may be moving away from the entirely hand-crafted approach that made the success of Red Dead Redemption 2.
When RDR2 was released, Rockstar Games had particularly highlighted the handmade world of its flagship gamea decision made after initially experimenting with procedural generation. The studio ultimately abandoned this approach to create an entirely handcrafted universe, a feat made possible thanks to the company's considerable resources.
The company could finally change course for its next gameGTA 6. A LinkedIn profile specifically mentions “ procedural generation for game objects and environments » among the technologies developed for the game's RAGE engine. This information quickly raised concerns within the fan community, procedural generation being a sensitive topic since the controversial release of Starfield in 2023.
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Rockstar could use procedural generation on GTA 6
However, it is important to note that the situation seems different for GTA 6. The technical constraints are greater than for RDR2, particularly due to the density of assets and the level of chaos that players can create in the GTA universe. The use of procedural generation could therefore be limited and strategic, serving mainly as a development tool.
The same LinkedIn profile also mentions other technical advances, such as ray tracing and global illumination by ray tracing. While it won't run at 60 FPS on the PS5 Pro, it still suggests that the team is looking to push the technical boundaries on next-gen consoles and PC.
Rockstar Games has yet to comment on these speculations. He is possible that procedural generation is used invisibly to the playerfor example for the automatic placement of certain decorative elements such as vegetation, without impact on the final experience.
This information adds to previous rumors regarding the potential use of Take-Two patents for the generation of procedural interiors, which could help create more realistic and varied environments. While waiting for more official details from Rockstar Games, we can only speculate on the real impact that these technical choices will have on the final GTA 6 experience.
Source : Reddit