Discover all the information regarding patch 6.0a on League of Legends Wild Rift. On the program in particular: a small balancing patch to adjust certain champions who are having difficulty adapting to the durability update. There is also a nerf to the buffs granted by Baron Nashor and the Elder Dragon to give opposing teams a chance to strike back.
NOTES DE PATCH 6.0a DE WILD RIFT
CHAMPION UPDATES
AKALI
Akali has been struggling since the sustainability update. We therefore buffed his Nebulous Shroud and increased his damage in the mid and late game. Thus, she should be able to more easily attack her opponents while maintaining distance and be more effective during team fights.
Assassin’s Mark
Nebulous Shroud
- Cooldown: 18 sec at all ranks → 18/17/16/15 sec
- Increased movement speed: 30/35/40/45% → 35/40/45/50%
TALON
The durability update also failed Talon. We are therefore increasing his damage so that he can fulfill his role as an assassin.
Raking
Dark Assault
AMBE
Ambessa deals way too much damage compared to other similar champions, especially in the early game. So we reduced her early game damage and the speed at which she clears her jungle.
Dragondog Rush
Tricky Strike / Shattering Strike
Public execution
- Cooldown: 70/60/50 sec → 80/70/60 sec
- Reduced cooldown if no target is hit: 50% → 35%
GAMEPLAY UPDATES
OBJECTS
Omen of Randuin
Randuin’s Omen’s slow resistance effect is too strong, especially when combined with other items and runes. We are therefore reducing this resistance to slows, but we are increasing the armor it grants.
Stats de base :
Countercurrent:
SYSTEM
Baron Nashor
The henchmen reinforced by Baron Nashor are breaking down the tracks a little too well. We are therefore tackling the reduction of damage suffered and the regeneration of HP from which they benefit.
- Turret damage reduction against minions boosted by Baron Nashor: 20% → 10%~20%
- HP regeneration granted by the Enchanted Trumpet to other minions: 150% of attack damage → 100% of attack damage
Dragon ancestral
Dragon Aspect’s burn damage is currently too high. We are therefore reducing this damage so that enemies have a chance to retaliate.
CORRECTIONS DE BUGS
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