The Sacrier is a support and placement class on Dofus, and this has not changed with the arrival of Unity. Dofus’ emblematic class, the Sacrier is a melee berserker that is very easy to learn for beginners but can require a little thought to use its tools at the right time. We have prepared for you Sacrier Eau stuff adapted to your leveling for easy xp up to level 200 on Dofus Unity, and some tips for mastering the class.
Updated: 02/12/2024
We talk in detail about each item a little further on, but if you want to go straight to the point:
You can reset your characteristics at will between each fight and thus alternate between several items easily. Adapt your stats to your stuff and your objective, always favoring Luck. You do not have to raise your Familiars to level 100. They have the peak of their power at level 85, with 100 kibble. You’ll need another 260 for just 15 levels in the name of optimization.
The best Water Sacrier stuff on Dofus Unity
As in any MMO, your stuff must necessarily evolve as you progress. The stuff of your Water Sacrier therefore evolves as you obtain new equipment on Dofus Unity. We have therefore created stuff that is easy to obtain and divided into different level sections. The idea being to have stuff to support you in your leveling and that you will not have to change every 2 hours, but which remains optimized for the gameplay of the class.
Level 20 to 41
At this level, we will look for what is most effective. And to benefit from an additional PA, it is the Foam range that is logically essential.
Level 42 to 59
Always with the aim of optimizing one’s AP and MP, we naturally look at the Ice Kwak’s range. Cumulative at
The Celestial Broochwe can take advantage of this to combine two pieces of Director Grunob’s set and thus gain power.
Level 60 to 79
The Caracoiffe adds to the panoply of the Ice Kwak and the Gelano to provide access to ever more resources in combat. You can also take the opportunity to do a little Smithmagic and glean a few life points from this headdress.
Level 80 to 104
It’s time for the Blop Indigo Royale range to be added to the Caracoiffe to strengthen the power of the Water path. Thanks to this, we benefit from a lot of Luck. What’s more, between the Ares and the Turtle set, the Water path is very well off.
Level 105 to 131
With the arrival of Nomadicwe can now enjoy an 11 AP and 6 PM mode without too much difficulty. For this we continue to exploit the Ares or the
Chakra Style that we accumulate at the
Powerful Lightning Belt and at
Gelano. Stats-wise, we favor a White Rat set which gives us access to a few Intelligence points in addition to Luck.
Level 132 to 150
Always using the Nomadic and the
Powerful Lightning Beltwe come and get the Kwapa set to maximize our damage. This makes it possible in particular to find a Larme de Nagate as well as the
Boots of Styx to complete it all.
Level 151 to 178
The arrival of Bonnet Ko encourages us to play in 12 AP for 5 MP, but for good reasons. With the Sunken set and the different objects like the Bottes
Hoktones and the Larme de Nagatewe gain enormously in Luck and Water Damage.
Level 179 to 199
At this level, we can decide to return to 11 AP for 6 MP with the Masque Vaudou Javor persist in 12 AP and 5 MP while retaining the Bonnet Ko. Whatever your choice, the Undergrowth range drastically strengthens the Water path. The latter which also benefits greatly from the
Water Dial to gain even more power, but alsoGuten Tak Ring.
Levels 199 and 200
Our Eau 199 and 200 stuff are still being created. They will be available in the coming days with the Dofus Unity modifications.