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The Veilguard wants to open up to disabled players

Game expected for October 31, Dragon Age: The Veilguard continues to be revealed, 10 years after the last episode of the saga. And Bioware wants to attract more players by making its game even more accessible.

The wait will soon come to an end. Ten years later Dragon Age: Inquisition, crowned game of the year in 2014, the saga returns on October 31. Dragon Age: The Veilguard is coming and with it, the promised renewal of the saga. But above all a return from the Bioware studio to the solo RPG

To find the hearts of its players of yesteryear, but also to attract new ones, Electronic Arts and the American studio have done everything to make it as accessible as possible. In its design first of all, with a more pronounced role-playing and action approach, a more present narration, more customization of the characters, but always this fantastic universe populated by dragons, demons, elves and fighters in all genres, launched into a gripping story in which your choices (moral or survival) will have consequences on the plot.

You play as Rook, supported by his companions, who must repair the ritual of Solas, the elven god who wanted to tear the Veil separating Thedas from the world of demons. But everything goes wrong and two destructive deities find themselves freed. Rook will have to set up a team, make it progress, build strong relationships with each of them to emerge victorious from the fight that awaits them across different environments. Because the state of relationships will also have an impact.

More accessible through history and settings

Dragon Age: The Veilguard aims to be more affordable in its approach, more in tune with the times. And this also involves a subject that is close to EA’s heart: accessibility. The game was designed from its origins with the aim of being adapted to all types of players and disabilities. The American publisher also has a unit dedicated to accessibility functions in games, with patents made open source for other game developers.

Bioware’s future title also benefits from this with options added from the design for people with visual disabilities (customizable subtitles in size and opacity, modification of the color of a character to see them better, change of the field of view). vision, visual effects adjustment, color filter). They can even benefit from sound assistance to compensate (indicator of imminent attack) or from a Persistent point and motion blur option to compensate for motion sickness. Camera shake can also be adjusted (from 0 to 100%).

Dragon Age: The Veilguard © Bioware

Hearing-impaired players are not forgotten with advanced settings on the sound effects. As for those suffering from motor skills problems, all controller and keyboard/mouse settings are adjustable in terms of sensitivity of the controls or inactive areas of the cursor. All this is in addition to the settings that have become common – and pushed by the accessibility rules of Xbox games given to all developers – such as the choice of difficulty level, contrast, aiming assistance, etc.

Dragon Age: The Veilguard therefore has great ambitions in terms of playability and accessibility. But also in its quest to be an essential title this year. It is undoubtedly not without reason that he entrusted his official soundtrack to the composers Lorne Balfe, to whom we owe the music of Call of Duty: Modern Warfare 2, Assassin’s Creed III, Assassin’s Creed Revelations et Beyond: Two Souls – as well as Hans Zimmer, Oscar winner for Dune and The Lion Kingand to whom we owe the music of Gladiator, Interstellar, or even The Dark Knight.

DRAGON AGE: THE VEILGUARD – Available October 31, 2024 on PS5, Xbox Series and PC

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