68% of people don’t see the end of their video games, for the former boss of PlayStation, long adventures are not necessarily the most relevant

68% of people don’t see the end of their video games, for the former boss of PlayStation, long adventures are not necessarily the most relevant
68% of people don’t see the end of their video games, for the former boss of PlayStation, long adventures are not necessarily the most relevant

Game news 68% of people don’t see the end of their video games, for the former boss of PlayStation, long adventures are not necessarily the most relevant

Published on 06/23/2024 at 8:05 p.m.

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For Shawn Layden, studios should stop being obsessed with long, photorealistic games. He justifies himself by explaining that almost two thirds of players do not finish their games.

Advice from the former Playstation boss

On June 18, GameIndustry.biz published an interview with Shawn Layden. In this one, the former head of Playstation said a lot of things about the industry and how it works. The latter notably declared that the development costs of triple A games continue to harm the development of a whole bunch of studios. So, in order to make production faster and cheaper, Layden advises creators to stop with their obsession with photorealism and long games. He believes that this is sometimes far from necessary and that many feel obliged to extend their title for no real reason.

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Players do not complete their game

Thus, Shawn Layden considers that studios should lower the demands they place on their games if they want to prosper. To argue his point of view, he explains this on the microphone of GameIndustry :

We live in a world where only 32% of gamers finish their games, so we make a lot of games that 68% of people don’t finish. Should we continue to produce games that few players will see the end of? (…) It costs to operate like this. If you can create your releases in a shorter time frame, it will reduce your costs and allow you to get to market faster. And this way, you will be able to satisfy your customers faster. I think we just need to re-examine how we present our games to the public.

Without specifying where these figures come from, Layden therefore affirms that 68% of people would not finish their games. Data which, in this context, obviously questions us about the need to produce ever longer and more expensive games. Especially at a time when the industry continues to lay off employees, as we explained in this article.

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