While Dragon Age: The Veilguard has been available for just a week, BioWare is already delivering the first update for the game.
Already a first update for Dragon Age: The Veilguard
This first patch essentially brings various fixes to the title and fixes a few bugs that could block the player's progress. The game is generally well optimized, so there are not necessarily major optimizations linked to performance or stability, but rather adjustments here and there aimed at improving the gaming experience.
For example, we note the rebalancing of certain encounters and several skills, while several fixes related to quality of life are also mentioned.
Finally, players can also enjoy a Mass Effect-themed armor set, offered to everyone as part of the #N7Day celebrations. This set can be collected on your next return to the lighthouse, at the Vigie counter.
You will find the update patch below. It is available to download now on all media and we can only emphasize the responsiveness of the studio which is already offering fixes.
Remember that Dragon Age: The Veilguard is available on Xbox Series X|S, PS5 and PC. If you want to learn more about the game, you can already read our full review. As always, don't hesitate to give us your opinion on the title and in particular tell us if it meets your expectations.
Update #1 Details
#N7Day content
- Rook can find a new appearance related to #N7Day in the Lighthouse. This is cosmetic armor only.
Corrections de bugs
- Fixed an issue where DLSS options could become “greyed out” on an Nvidia 40 series GPU. (PC only)
- Eliminated the cause of a small number of crashes. (PC only)
- Updated XeSS to version 1.3.1. (PC only)
- Fixed an issue where some customizations were not applied correctly to the Inquisitor in one of the ending scenes.
- Fixed an issue that caused Companion skill points to reset.
- Adjusted companion approval notifications so that they stay on screen longer when scenes end.
- Harding now has arrows in her quiver and is ready for battle.
- The global dialogue should no longer start too early.
- The dialogue between Harding and Taash no longer repeats itself endlessly.
- Fixed potential issues that could occur if a player traveled fast during a quest.
- Changing your party members on the way to certain quests no longer interrupts the camera for in-world missions.
- Updated a number of resources to improve visual performance over long distances.
- Fixed several distance pop-ins on certain assets.
- Added collision to several objects that did not have it.
- Fixed a minor texture issue with codex images.
- Added haptic feedback to a number of interactions and events.
- Fixed lip sync in some ambient scenes.
- Adjusted audio balance on multiple objects.
- Changing gear no longer disables headset voice processing.
- Fixed several objective markers not appearing correctly.
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