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New big Black Ops 6 update: multiplayer, Zombies, campaign… it's available! | Xbox

While Treyarch continued yesterday to tease the new content that will arrive in Call of Duty: Black Ops 6 during the deployment of Season 1, the studio also immediately deployed a brand new update bringing numerous fixes, some of which were expected by fans.

The list of changes in the new Black Ops 6 update

This is an important update, as it provides fixes requested by players. Indeed, Treyarch has made a first change to the Scout combat specialty, which should please the many players who railed against it.

Also, the development team adjusted the spawn point logic across several maps. She will continue to collect data to ensure that spawns are not frustrating.

Finally, another notable change, the blinding time of flash grenades has been reduced. You can discover the entire patch notes for this new Black Ops 6 update below in French.

Remember that the game is available on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5 as well as PC via Steam, the Windows Store and Battle.net. The title integrated Xbox Game Pass Ultimate from its launch, as well as PC Game Pass and Xbox Cloud Gaming.

Campaign

  • Updated Hideout rewards to reflect correct mode compatibility.
  • Fixed various crashes throughout the campaign.
  • Fixed an issue that caused save data to be corrupted during autosaves at the start of Most Wanted.
  • Fixed an issue that caused water to sparkle at certain distances.

General

Audio

  • “Enhanced Headphone” mode has been re-enabled in the audio settings on all platforms.

Stability

  • Improved stability when interacting with Post of the Day.
  • Improved stability when sending voice communications.

Progression

  • The progress display will now appear correctly when completing Prestige Challenges in Multiplayer and Zombies modes.

Operators

  • Fixed an issue where Bailey was not holding the intended gun in the Operator selection menu.

Multiplayer

Maps

  • Nuketown
    • Nuketown is now available in private matches.

Modes

  • Fixed an issue where players would spawn directly into an ongoing session instead of starting in spectator mode before selecting a Loadout.
  • Improved stability in Infected game mode.

Spawns

  • General adjustment of spawn point logic across multiple maps to improve spawning. Spawn tuning will be an ongoing process of data collection, gameplay review, and measured adjustments in the real-world environment.

Loadouts

  • Fixed an issue where players would automatically equip their previously used Loadout when joining matches already in progress.
  • Fixed an issue where players would die at the initial spawn point when selecting their Loadout.

Armes

We've seen discussions about the relative balance of assault rifles and submachine guns, and we're making some preliminary general changes to adjust their effective range. For Assault Rifles, we are increasing the minimum damage range and reducing the impact of headshots at close range. SMGs have their damage range increased to improve their effectiveness at medium range. Full details can be found on the full patch notes.

Shotguns

Last week we fixed an issue with Slug Bullets for Shotguns, but we are still working on an additional issue that causes this attachment to perform better at hip fire than expected. Slugs are meant to offer an alternative playstyle to Shotguns, trading close combat effectiveness for better range and accuracy. We are currently removing Slugs' ability to kill with a single body shot and will revise the general tuning of this accessory in a future update.

  • Marine SP
    • Slug attachment maximum damage reduced from 106 to 92.
  • ASG-89
    • Slug attachment maximum damage reduced from 106 to 92.

Strengths

  • Combat specialty Scout
    • Reduced the amount of time enemies are highlighted after respawning from 2 seconds to 1.5 seconds. An additional reduction will be made before Season 01.
    • Fixed an issue that allowed players to activate the Scout Combat Specialty by changing Loadout.
  • Logistician
    • Increased the point cost of the Logistician perk for the UAV from 500 to 550.
    • Increased Logistician August point cost for Counter-UAV from 550 to 600.

Equipment

  • Grenade flash
    • Reduced flash effect duration by 20%.

Scorestreaks

  • Increased the health of the UAV and Counter-UAV (the number of rockets needed to destroy them remains unchanged).
  • Increased the initial explosion radius of Napalm Strike.
  • Reduced initial BGL entry delay.
  • Increased the flight speed of the Strategic Bomber.
  • Reduced the points cost for Interceptors from 1250 to 1150.

Movement update

  • Adjusted posture change delays to reduce the effectiveness of repeated movements from lying to standing.

Gain experience

  • Adjusted XP gain rates for players and weapons in most modes to ensure players are rewarded for in-game performance as expected, no matter where they play. These changes include:
    • Increased Weapon XP gain rates for most modes.
    • Increased player XP earning rates for the following modes: Team Deathmatch, Control, Search & Destroy, and Gunfight.
    • Slightly decreased player and weapon XP gained in Face Off modes.

Challenges

  • Fixed an issue where players could complete the Nuke Challenge by dying.

User interface

  • The appropriate assets will now be displayed when viewing the featured player during best action.
  • When activating the HARP scorestreak, the minimap will now display the correct direction of enemies.
  • Using the Delete key in the Armory will now correctly delete cosmetics.
  • Fixed an issue where incorrect player levels were displayed during Killcam, Best Play, and in the scoreboard.
  • Weapon level up reward cards in the After Action Report will now correctly display reward XP information.

Known issues

We are investigating an issue where any equipped optical attachment is removed when entering the Armory in the main menus.

  • Players will not notice this issue if they enter the Armory during a match.
  • Players can equip optic attachments, but will need to re-equip them each time they enter the Armory in a main menu to adjust attachments or customizations.
    • In the case where an optic is locked and equipped via a blueprint, players will need to reapply the blueprint to obtain the optic.

Zombies

User interface

  • GobbleGum names will now update correctly when switching between level tabs.

Vehicles

  • Fixed an issue that allowed the boat to be moved while the player was inside it.

Stability

  • Added various stability fixes.

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