Game news Dragon Age: for The Veilguard, it's already over. Bioware developers already have their eyes on their next big video game
Published on 07/11/2024 at 9:45 p.m.
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Having just released Dragon Age: The Veilguard, this artistic director from Bioware announces that the studio is already working on its next triple A. An opportune moment to return to the errors made on previous titles, while affirming that they will serve as a lesson to improve future games.
Bioware learns from the past
Bioware is a Canadian studio particularly known for having developed Baldur's Gate first and second of the name (1998 then 2000) and the titles of the Mass Effect and Dragon Age franchises. In an interview for the Rolling Stone, Dragon Age: The Veilguard Creative Director John Epler discusses the limitations of previous Bioware games and plans for the future.
See Dragon Age: The Veilguard on Amazon
As soon as Dragon Age: The Veilguard was released on October 31, Bioware is already thinking about the next Mass Effect. In specifying that there will be no DLC for the title, the artistic director affirms that the studio is aware of the errors made on the previous opuses of the two licenses, and that it intends to remedy them. The interviewee explains that he became aware of the importance of “polishing” games. The releases of Mass Effect Andromeda are proof of this, its start was marred by criticism targeting the numerous bugs.
Furthermore, both Dragon Age Inquisition and Andromeda demonstrated that being a large open world is not enough to please the public. These are lessons about finishing and storytelling that carried over to the final installment of the Dragon Age franchise. The gameplay of The Veilguard is, in fact, more linear and guided by missions. Bioware also placed a point of honor on the development of the characters surrounding Rook, the hero.
The way of multi
John Epler notes another weakness present in Anthem, Inquisition and Andromeda: multi-player. It is partly for this, and the desire to deepen the character profiles, that Bioware abandoned the idea of making The Veilguard, a multiplayer game.
However, it is possible to tell a story in a multiplayer game. FF14 does an excellent job (…) It's funny because the games I play the most in my free time are multiplayer games (…) But when it comes to crafting worlds, crafting experiences, I love the immersion offered by a solo. – John Apple.
The artistic director reveals at the end of the interview that the studio wanted to release remasters of the old Dragon Age, that said the first three games were developed with Eclipse, the EA engine, a tool that few developers know how to use. . As for the very latest title, The Veilguard, the manager indicates that no extension is planned.
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