Have we finally finished beating the corpse of dozens, even hundreds of bad copies of Vampire Survivors? Developed and published by Animation Logic, the title is a tribute to the action games of the 1990s where the objective was to decimate thousands, even tens of thousands of enemies with an ever more impressive arsenal. But is definitely not Contra whoever wants, and this new game does not come close to the work from which it is inspired, nor to the classic whose memory it wishes to revive.
An arena, weapons, monsters, improvements when leveling up: we know the formula, and this one, presented here topped with a science fiction flavor sauce, with large futuristic tanks abandoned here and there, lasers, rockets, but also monsters which could very well be in their place in Starship Troopersfor example, we could tell ourselves that things will be pleasant.
And, in fact, the experience is pleasant for a few minutes. The improvements are interesting, some weapons are particularly enjoyable, like a really powerful shotgun, or several variations of laser rifles, but… But something is missing. Something like a little taste of coming back. Maybe it’s the fact that we’re simply trying to accumulate as many points as possible, just to outstrip other anonymous players from an unknown part of the web.
Perhaps it is the fact that no matter what weapon is used, our character brandishes absolutely nothing, his arms being frozen in the position necessary to hold a weapon. Perhaps it is also the fact that beyond unlocking additional cards, there is no real progression in this game. And perhaps, undoubtedly, we have given enough in the grindingin repetitive work, for the next few years.
At any rate, Viscera becomes boring about 15 minutes after starting the first part. There is nothing innovative, nothing very entertaining. Nothing interesting, in short. To forget.
Viscera
Developer and publisher: Animation Logic
Platform: Windows (tested on Steam)
Game not available in French