Black Ops 6» – Liberation

Black Ops 6» – Liberation
Black Ops 6» – Liberation

This week, word-based and hole-based investigations, passers-by to possess, and the annual wargaming juggernaut.

Silence we play! it's Libération's weekly video game show. With Erwan Cario and his columnists, Patrick Hellio and Julie Le Baron.

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This week, we start by taking possession of passers-by in the alleys of Kowlong. Slitterhead has the appearance of a horror game, but it's the unbridled action that quickly takes precedence with combat with numerous mechanics that surprise with their originality. We continue by stimulating our brains with The Rise of the Golden Idolwhich refines while retaining the deduction systems of its predecessor. And the illusion of feeling intelligent is still just as exhilarating. We end with the 36 tonnes of the moment Call of Duty : Black Ops 6finally the solo and zombie parts (for the multiplayer which is undoubtedly very rich, you will have to find a more expert than us). It's spectacular and entertaining. We could say that this is the minimum with the almost unlimited budget available to the license, but this is far from being the case every year.

Jérémie Kletzkine, in his board games column, talks to us about Strange World Above the Clouds.

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