Diablo 4 : Spiritborn Class Guide

Diablo 4 : Spiritborn Class Guide
Diablo 4 : Spiritborn Class Guide

The build I mainly focused on, Centipede, is all about poisoning and weakening your enemies, and summoning the powerful power of the Centipede spirit to execute your poisoned enemies. Unlike Jaguar, Centipede is focused on damage over time. It’s slower to kill than Jaguar, but it’s consistent and synergistic with healing, debuffing enemies, and is probably the second most powerful late game build right now.

Spiritborn-Centipede Skills

Withered Fist is Centipede’s base ability, but when choosing upgrades you can opt for Accelerated Withering Fist if you are having trouble staying alive (this reduces damage dealt by poisoned enemies) or Sharp and withered fist if you want to maximize the damage you deal to groups of enemies.

Dard is what you will use to spend your Stamina. Choose Stinger rampant if you want to improve your damage on a single target (a good idea if you struggle against bosses and elites) and Advantageous Stinger if you want to add debuffs and vulnerable heals to your game.

Toxic skin gives you a trail of poison behind you, and it increases the damage of your thorns. If you chose Advantageous Dart, choose Skin toxicity measured to generate critical hits every second on enemies made vulnerable by this Stinger upgrade.

Scourge is a great way to help you stay alive by CC on enemies. Feared and slowed down, you can eliminate them while they flee. Choose Scourge Strengthening to regain more vigor when you use it, but you can opt for Adaptable Flail if you’re having trouble staying alive, as this gives you a chance to be healed for some of the damage dealt.

Touch death is an attack that unleashes a swarm of insects that cause damage over time. If you kill the affected enemy, the swarm will look for a new host to damage. Invasive Death Touch adds a burst of damage to the attack, dealing poison damage to surrounding enemies every second. Touch deathhowever, removes the ability’s cooldown, changing it to a cost of 70 Stamina per cast. I recommend this option, but you will need to generate more Vigor (Reinforcing Bane is a great way to do this).

The Devourer is the lynchpin of the entire Centipede build. By summoning a massive centipede spirit, he instantly executes any enemy whose health bar is full of poison. It also spreads poison on the ground and fires poison rays, making it ideal to summon when elites or bosses are nearby. Each rank you add to the ability reduces the reload time, allowing you to reduce it to almost 30 seconds at rank 5.

Passifs Spiritborn – Centipede Spirit Hall

Your Spirit Room will be best served by also selecting Centipede. If you choose the first passive for Centipede, it turns all skills into a Centipede skill, and reduces and slows each enemy hit by Centipede skills (which are now EVERY skill), stacking up to eight times.

If you are having trouble staying alive and mainly use Centipede skills, you can also choose Gorilla’s first passive.

The second selection in the Hall of Spirits will add passive healing. Heal one percent of your maximum health for each nearby enemy you poisoned in the last three seconds (up to five percent).


Spiritborn are powerful no matter how you look at them. They have some of the most satisfying and useful gameplay loops in gaming, with tons of viable ways to play them. Whatever setup you decide to use, I’m sure you’ll have a great time.

As someone who loved the Wizarding Course Diablo IIIhaving a similar “spirit-based” class that focuses on melee combat instead of spellcasting is a lot of fun.

Accompany the spirits, my friend, and put an end to Mephisto’s ambitions. Happy hunting!

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