You have the right to this last game purchase before switching to Christmas mode! Here are 6 games released this fall, 6 sure values, to wait before December 25.
Before thinking about Christmas shopping, there's still time to spend your PEL on a few more board games, right? It's only the beginning of November, and I have prepared a small list of games for you to get urgently. My sure playful little guys, the ones who will stay in the toy library for a good time!
Château Combo
The board-building game from Catch Up Games, heir to the know-how acquired on Faraway, is called Château Combo and it works really well. It doesn't use any mechanics, but the editorial quality is there, with a beautiful game (78 different illustrations), effective and fun. In Castle Combo you will build a tableau of 9 cards, buying them in two separate piles.
These cards have an immediate effect, which will generally help build your economy (coins and keys), and an end-of-game effect. It is then a matter of finding the cards that combine best with each other, to score as many points as possible.
A game for: family, initiates, experts
The strong points of Château Combo
- Fast and efficient
- Very replayable
- Fluid and playable for both 2 and 5 players
Bomb Busters
The GOTY, the Golden Ace, the Spiel…I think Bomb Busters has the potential to win it all. Cocktail Games' marvel lets you defuse bombs in a cooperative deduction game, which includes 66 missions built around simple but deep gameplay.
With its fine editing and perfect balancing, Bomb Busters offers short and intense games, hyper creative in the renewal of their rules. Cut the blue wires, and above all avoid cutting the red wire as this could result in an immediate explosion.
A game for: initiates and experts
The strong points of Bomb Busters:
- addictive and immediate fun
- a tough challenge
- gargantuan content
Shackleton Base
The publisher Sorry We Are French maintains impeccable editorial quality with this expert range which is enriched with a new banger, after Iki and Zanghuo. Heading to the moon this time with a big management game created by Nestore Mangone, author of Darwin's Journey. Between its exemplary modularity and refined gameplay, this expert game is one of the few this year to offer a controlled experience.
You'll build a base on the moon, managing resources, planning your actions and triggering subtle interactions between players. Managing your team of astronauts will also be one of the key points of your game.
A game for: experts
The strong points of Shackleton Base:
- Modularity
- The rise to power
- The beauty of the game that makes you want to come back
Tower Up
The publisher Monolith leaves the path of big ameritrash games to offer Tower Up, a game in which you will participate in the construction of a city. Easy to play, and despite the material being a little too cheap, Tower Up stands out with fluid gameplay in two possible actions. An “old-fashioned” feeling emanates from the board and the mechanics, which is a positive point when it’s done well.
A game for: family and beginners
Les points forts de Tower Up :
- So simple to play
- Tense parts
- A clean game
Strange World Above the Clouds
Second board construction game in this list, the small Strange World Above the Clouds was published by Grrre Games. Small in its format and its price, but rather ambitious in its finesse gameplay. The placement constraints work well, and above all the choice of cards is done via a draft system.
Neither too heavy nor too light, rather cute graphically, Strange World brings together lots of qualities and makes you want to take it out frequently, for a short – tense – 20 minute game.
A game for: family, initiates and experts
Les points forts de Strange World Above The Clouds :
- La draft
- Fast and fun games
- Low price and small box
The Devil in the Bottle
I finish this selection with Bottle Imp, or the Devil in the Bottle in French, a game of tricks super cute published by Matagot. With graphics by Nimrod, which we saw on Faraway for example, and a compact edition, Bottle Imp unfolds gameplay around a fold cursed. A small bottle is placed on a pack of cards, and whoever wins this trick also wins the bottle.
This bottle, you don't want to have at the end, because it will turn all the cards under it into negatives. Bottle Imp succeeds in doing well in a booming trick game offering, with its mechanics that don't let chance decide the games too much, and a nice progression curve in its learning.
A game for: initiates and experts
The strong points of The Devil in the Bottle:
- A solid set of folds
- The feeling of progressive learning
- The perfect edition
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