No bass or battery this time in the airlock, but board games and a hundred amateurs who trituated pawns and dice until the early hours on the occasion of the night of the game. It was SATURDAY.
Everything happens upstairs, where long tables have been installed under a light that we are not used to seeing so little sieved in these places. In front of the bar, invariably open, several dozen different game boxes are available. They come from the toy library, co-organizer of the event.
War games
But it is the two large game tables arranged in front (“to give more visibility, we were always on the back”) that attract attention. We see devilishly well detailed warrior figurines and decorative elements made with the same care.
It is a strategy game is what is called a “wargame”, an immersive game whose attacks are launched with dice and whose plan has the distinction of not being grid of boxes. Everything is measured in the millimeter, explains Raphaël Vuillaume. This delemontan is one of the few players in the region. A passionate of the early hours: 30 years that he takes pleasure in it. His figurines come from his own 3D printer. “It is especially the work of painting that takes time,” he slips.
This game is inspired by a fairly famous franchise, Warhammer, created in the 1980s and whose universe was itself inspired among others by the works of Tolkien or Dungeons and Dragons. “But it requires many rules of rules, which are expensive and which must be read,” he adds. Our version is suitable for deleting these heaviness. The rules must hold on a page. “
Further, between two parts, Mylène Châtelain, the manager of the toy library, savor the success of the event, whose aim is to promote games with adults “and break the image that all the games of the toy library are Children’s games “. But what is an adult game, basically? “The rules are more complicated, the strategies to develop more complex and the longer parts.”
And it works, she says: “Often, the times following a night of the game we see more adults coming to us.”
Especially since the pandemic replaced the board game on the ascending slope, she says. “Young people generally turn to video games at the age of 16, often those who played a lot at board games in the family circle. Then they end up returning to us, once they feel the need to spend evenings at home. “
She leaves the visitor with this last benefit of the board game. It allows, she says, to learn a lot about everyone’s personality. “There are the players of small games who cannot concentrate for a long time, the bad losers, those who target the win or the deceptions.” Let’s add the good old cheaters.