Reducing the anxiety of hospitalization in child psychiatry using a video game

Reducing the anxiety of hospitalization in child psychiatry using a video game
Reducing the anxiety of hospitalization in child psychiatry using a video game

Published on October 7, 2024 at 1:27 p.m. / Modified on October 7, 2024 at 1:27 p.m.

“I learned that I can have fun while working.” Idris, 22, is a patient at the House of Childhood and Adolescence, a Geneva center which brings together several services around the mental health of young people. During an appointment with his psychiatrist, he hears about geek meetings within the institution. Workshops which propose to reproduce the University Hospitals of Geneva (HUG) on Minecraftthe best-selling video game in the history of gamingwith 170 million monthly connections around the world. It is the reference in terms of modeling and exploration of customizable universes on the internet. Hogwarts, the school of witchcraft and wizardryHarry Potter, or even the Solar System have already been built there. All from blocks of pixels. Like Lego but virtual version. That was all it took to convince this connoisseur of the latest mods [fonctionnalités, ndlr] creative play. The young man signs up and offers his services to create the exterior of the buildings on one of the hospital center sites.

Also read: How “Minecraft” took over the world

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