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Dwarf Fortress: How Adventure mode has transformed an ASCII UFI into jewel accessible to all – Actu

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When it was in 2006, Dwarf Fortress looked like a radical experimentation. Carried by two brothers, Tarn and Zach Adams, the game offered a crazy ambition: simulate a living , up to its smallest details, from the weather to the individual moods of the inhabitants, all in a management game where one must bring and coexist dwarfs in a titanic fortress (to put it simple). But this excess had a price, that of a gross interface in ASCII characters and a total absence of a guide. Here, learning was done by failure, reading tentacular wikis and above all, thanks to your endurance in the face of the unknown. Despite this, the game forged a legend. Not for his graphics or his gameplay – raising almost the nonexistent -, but for the richness of his stories. Each part was unique, each fall of the fortress became a saga that the community relayed with passion. The mantra of the game ” losing is fun It was not ironic: he embodied the essence of the game, since each failure was an opportunity to relaunch a part, and to have a new chance to bring the dwarf fortress to life.

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However, for the public, this wealth remained hidden behind an insurmountable double wall, that of a Spartan aesthetic and extreme complexity. The narrative potential of Dwarf Fortressabsolutely colossal, was reserved for those who agreed to pay the price. However, behind this austere varnish, the game hid a depth that few other titles could : a procedural generation so that it retraced thousands of years of history for each world, a bestiary as varied as it is impervisible, and a modeling of the fights based on detailed anatomical descriptions. It was a nugget hidden under layers of opacity, a diamond hidden in a pile of large coal like Moria.

No, but it's actually readable
No, but it’s actually readable

DWARF FORTESS revolutions

Dwarf Fortress has experienced a double revolution: that of the rocking towards a paid model on ITCH.IO and Steam (we explain the why of the how here) accompanied by brand new graphics – enough to put your ophthalmologist unemployed -, and above all the of the adventure mode in 2024. This mode offers a of radical perspective: the embodies a single character, a lonely hero evolving in the , even orgic, Dwarf Fortress. Thanks to this approach, DF (for friends) has become a personal tale machine. Each place, each meeting, each fight was now part of a huge historical fresco. Exploration took a completely different dimension, curiosity was always rewarded ….

But DNA of Dwarf Fortress obliges, failure remained the raw material of each single story, because who says missed, says restart, and therefore new epic. We take the measure of the upheaval for the game of the Adams brothers when by wandering in a tavern, we can hear about the exploits of a fallen king, rumors of strange creatures coming from the ruins of a lost fortress, or two peppers talk about the relic lost to such a place … it’s up to us to choose to do our own quest. The world of Dwarf Fortress Through a blow to live and breathe, but without us players. And this is the ideal soil to forge our legend.

The modern version of the adventure mode has benefited from a deep facelift. The visual interface has been completely renovated, abandoning the austerity of the ASCII for much more readable elements. Completely crazy, the Kitfox studio even split a tutorial to take the player by the hand, accompanying him step by step in his of play. A rare gesture in the history of the project, which shows how Tarn and Zach Adams want to their game today. The quest system has been enriched and made more accessible, allowing everyone to set clear objectives (missions that always offer satisfactory rewards). And to top it all, dynamic cards now facilitate navigation in this vast and coherent world.

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Before / after
Before / after

With this toolbox, Dwarf Fortress does not deny his requirement, but reaches out to those who still hesitated to venture there. Far from diluting its richness, this opening makes it more visible, because now each player can write its own legend in a universe whose narrative and mythological density competes with the greatest worlds of fantasy in literature.

Like its teemingly teased citadels, Dwarf Fortress never stops evolving. And in early 2025, the game of Adams received a Roguelike mode, a variation that offers a tighter, brighter experience, faithful to the spirit of the first games of the genre, as NetHack or Ancient Domains of Mystery. Here, no large constructions or long preparations, since we are plunged directly into the hard, where each decision counts and each fatal error. And we note that we can either embark on a procedurally generated world, or risk it within one of the fortresses that we will have built.

This is all the science of the Adams brothers. They manage to offer intense, radical experiences, without ever sacrificing the depth of play, and always offering enough cookies to players to make you want to go back. But this also testifies to a logic of diversification, because by multiplying the game modes, the Kitfox studio ensures that it can satisfy different profiles of players and allow them to find their own gateway to the sprawling universe of Dwarf Fortress. Where some will spend hours counting the slightest material in Fortress mode, others will weave political alliances in adventure mode, and others will prefer to try to survive in of a horde of goblins in a short but memorable rogelike session.

The characters even have faces now
The characters even have faces now

Few titles capable of oscillating as a pendulum between free exploration and extreme survival with grace and rationality, while unrolling a dynamic narration, as does it Dwarf Fortress. It is a real laboratory of video game stories, capable of generating both long epics and dazzling tragedies. The myth of the UFO ASCII reserved for a handful of players may persist, but today, Dwarf Fortress is much more than that. It is a place where behind each pixel, behind each of text, hides micro-history that awaits to be lived, told and shared.

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