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Dragon Ball Sparking Zero – Free Update – Dragon Ball Super

Dragon Ball Sparking Zero – Free Update

The Bandai Namco website has just announced a set of elements which will be updated tomorrow for the event video game of the Dragon Ball franchise: Dragon Ball Sparking! Zero. The update will be done during maintenance which will take place on Thursday, December 12 from 9:00 a.m. to 11:00 a.m. French time.

Dragon Ball Sparking Zero – Free Update

The planned update contains a number of adjustments to gameplay, the combat system, features, etc. in order to have a better gaming experience.

Combat level adjustments

All levels will now be available in player 1 vs player 2 fights.

Feature adjustments

Configuration de combat

  • A function allowing you to change the display method of a character has been added.
  • The “My Settings” feature has been added for team members.

Ranked Match / Player Match

  • You can now skip introductory combat animations (requires both players to input command to skip).

Player match

  • You can now set your team as hidden or not from your opponent when editing your team.

Custom Battle Mode

  • Text can now be sorted alphabetically.

Options

  • You can now set the combat camera distance to be closer.

Combat system adjustments

Dragon Quick Dash (New Action)

  • The new fast movement action, “Dragon Quick Dash”, which allows you to quickly move towards your opponent, has been added. Execute it with R2 and hold X (PS5) or RT and hold A (XSX/S).

Smash Attack

  • You will no longer be stunned if you are hit by a Rush Ki Blast while charging a Smash attack.
  • When charging a Smash attack during a Rush attack, the charge time reduction based on the number of hits has been increased.

Rush Ki Blast

  • The time between being able to fire the next Rush Ki Blast after firing the maximum consecutive amount at once (different for each character) has been increased.

Deflecting a Rush Ki Blast

  • You can now move while deflecting Rush Ki Blasts.

Not

  • You will no longer be able to be hit by certain attacks immediately after taking a step.
  • Rush Ki Blast and Smash Ki Blast can now also be avoided.

Z-Burst Dash

  • The amount of Ki consumed when activated has been increased.

Burst Smash

  • Ki will no longer be consumed when activated but will consume an amount based on the distance traveled.

Blast

  • Damage has been increased when using a boost.

Z-Search

  • Z Search will no longer lose track of your opponent when you swap characters.
  • You will now quickly find your opponent in sight if they enter your front view when Z Search is not locked on them.

Z-Counter

  • The reaction window has been shortened.
  • Z-Counter will become more difficult to perform if performed consecutively.
  • Ki consumed has been increased upon successful execution of a Z-Counter.
  • The speed of increasing skill counts has been reduced upon successfully performing a Z-Counter.

Revenge Counter

  • The number of skills consumed when using Perception against Revenge Counter has been reduced from 2 to 1.

Rush Attacks pendant le mode Sparking!

  • The gradual damage reduction of consecutive hits has been increased.

Combos

  • The final attack of air combos and air strike combos will no longer be interrupted by a guard.

Character change

  • The health recovery rate of waiting characters has been reduced.

Z-Burst Dash (giant characters)

  • The tackle performed by giant characters during Z-Burst Dashes can now be avoided.

Skill Adjustments

Skills causing instant sparks! Fashion

  • The number of skills consumed has been increased.

Stat increasing skills in general

  • The number of skills consumed has been reduced.

Afterimage Strike

  • The duration of the effect has been reduced to 10 seconds and will be removed if your opponent uses Perception while you are under the effect.

Faux courage

  • The number of skills consumed has been increased from 1 to 2.

Technique: All I need is five seconds!

  • The number of skills consumed has been increased from 3 to 2 and the status increase upon activation has been increased.

Stardust Barrier

  • You can now activate it while receiving melee attacks from the front.

Blasting Settings

Long Range Blasts and Ultimate Blasts

  • Speed ​​has been reduced.

Super Vegito : Kamehameha final

  • Ki consumption and damage have been increased.

Goku (Mini): Fast Rush

  • Path can now be changed during Rush.

Satan: Bomb Presents

  • End lag after activation has been increased.

Character Adjustments

Android 19/Dr Gero

  • The amount of health/Ki absorbed during a successful throw has been adjusted.
  • Dragon Dash, Quick Ascend, and Quick Descend now consume Ki.

Cell 2e forme

  • You can now escape the throw.

Cooler

  • The amount of health restored when transforming has been increased.

Giant characters

  • Increased the time it takes to charge a Smash attack and reduced its power.

Grand singe Vegeta/Dr Wheelo

  • Maximum health has been reduced.

Other

  • We've improved performance and ease of use.

Dragon Ball Sparking! Zero

Dragon Ball Sparking! ZERO is a 3D fighting game developed by Spike Chunsoft, and published by Bandai Namco. This is a new opus in the Dragon Ball Z Budokai Tenkaichi series (Dragon Ball Z Sparking! in Japan). The game was first revealed in March 2023 during the Dragon Ball Games Battle Hour event, where a first teaser was shown. The very first trailer was revealed in December 2023 during the Game Awards ceremony, revealing gameplay. Dragon Ball Sparking! ZERO is available on PS5, XBOX Series X|S and PC on October 11, 2024in Standard, Deluxe, Ultimate and Collector's Editions.

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