After a historic launch followed by a wave of criticism equal to the disappointment of the players, a first big free update of Dragon Ball Sparking! ZERO arrives on December 12, 2024 ! It promises a multitude of improvements and new features, some of which were already bad buzz well before the game’s launch. Whether you’re a seasoned fighter or a newcomer, this update is designed to make the game even more exciting, and Bandai Namco tells us all in detail in this article!
The main points of the update
A precise schedule for the update
The update will be deployed on December 12. During this period, maintenance is planned between 9:00 a.m. and 11:00 a.m. (French time). Make sure to download the latest file to take full advantage of what’s new. This update applies to all supported platforms:
- PlayStation®5
- Xbox Series X|S
- PC via STEAM®
The version concerned is the 2006.005.003.004.003so keep an eye on your system to check its availability!
Detailed content of the update
As the Bandai Namco press release is in English, do not hesitate to correct me in the comments with the correct attack translations into French.
Game Mode Adjustments
Combat
- All arenas are now available for P1 vs P2 offline battles (local mode).
Feature adjustments
Combat Settings
- A function to change the character display method has been added.
- The function “My Sets” was added for team members.
Ranked Match / Player Match
- It is now possible to skip the introductory animations combat (both players must enter the command to play the animation).
Match between players
- You can now choose to hide or reveal your team to your opponent when editing your team.
Custom Battle Mode
- Sorting texts alphabetically is now possible.
Options
- A new option allows you to adjust the camera distance combat so that it is closer.
Combat system adjustments
High Speed Dragon Dash (New Action)
- A new fast movement action, the “High Speed Dragon Dash”allowing you to quickly move towards your opponent, has been added. Run it with R2 + hold X (PS5) or RT+maintainer A(XSX/S).
Smash Attack
- You will no longer be stunned by a Rush Ki Blast when charging a Smash Attack.
- The reduced charging time during a Smash Attack during a Rush Attack has been increased.
Rush Ki Blast
- The time limit to fire another Rush Ki Blast after reaching the consecutive maximum (character specific) has been increased.
Diversion of Rush Ki Blast
- You can now move while deflecting Rush Ki Blasts.
Side step (Steps)
- The character becomes invulnerable to certain attacks from the start of a side step.
- Rush Ki Blasts and Smash Ki Blasts can now also be dodged with a side step.
Z-Burst Dash
- Ki consumption for activation has been increased.
Burst Smash
- The Burst Smash no longer consumes Ki upon activation, but now depends on the distance traveled.
Blast
- Damage when using a boost has been increased.
Z-Search
- Z-Search will no longer lose track of your opponent when characters are swapped.
- You will quickly find your opponent when they enter your frontal field of vision, even if the Z-Search is not locked.
Z-Counter (Super Counter)
- Order entry time has been reduced (firing window). In case of spamming successive Z Counters, the execution difficulty gradually increases.
- The Z-Counter will be more difficult to perform consecutively.
- The Ki consumption has been increased upon a successful Z-Counter.
- The speed of Skill Count increase has been reduced on success.
Revenge Counter
- Skill Count consumption for using Perception against Revenge Counter has been reduced from 2 to 1.
Rush Attacks en mode Sparking!
- The gradual damage reduction for consecutive hits has been increased.
Combos
- The last attack of Aerial Combos et Aerial Slash Combos will no longer be interrupted by the guard.
Character swap
- The health regeneration rate of waiting characters has been reduced.
Z-Burst Dash (giant characters)
- The charge made by giant characters during Z-Burst Dash is now blockable.
Skill Adjustments
Skills that instantly activate Sparking Mode!
- Skill Count consumption has been increased.
Skills that increase stats in general
- Skill Count consumption has been reduced.
Afterimage
- The duration of the effect has been reduced to 10 seconds and will be canceled if your opponent uses Perception during the effect.
False Courage
- Skill Count consumption increased from 1 to 2.
Technique: “I only need five seconds!” »
- Skill Count consumption has been reduced from 3 to 2, and the stat increase upon activation has been strengthened.
Stardust Barrier
- Can now be activated while receiving frontal melee attacks.
Blast adjustments
Adjustments to Ranged Blasts and Ultimate Blasts
- Their speed has been reduced.
Super Vegetto : Final Kamehameha
- Ki consumption and damage have been increased.
Goku (Mini) : Quick Rush
- The trajectory can now be changed during the Rush.
Mr. Satan: Gift Bomb
- The cooldown after activation has been increased.
Character Adjustments
Android 19 / Dr. Gero
- The amounts of health/Ki absorbed during a successful throw have been adjusted.
- Dragon Dash, Quick Ascend, and Quick Descend now consume Ki.
Cell (forme 2)
- You can now escape its projection.
Cooler
- The amount of health restored when transforming has been increased.
Giant characters
- The time it takes to charge a Smash Attack has been increased, while its power has been reduced.
Grand Singe Vegeta / Dr. Wheelo
- Maximum health has been reduced.
Divers
- Performance Improvements and ease of use.
Bug fixes and compatibility
A point to note: communication errors may occur if you play online under Windows 11 version 24H2. Developers are actively working on a solution.
So, are you ready to start fighting again? Don’t forget to download the update on December 12 and try out all these new features, and let us know if you expected anything else in the comments, because Bandai Namco seems to be very attentive to the community!
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