STALKER 2 Update: First Patch Fixes Over 650 Bugs and Issues! | Xbox

STALKER 2 Update: First Patch Fixes Over 650 Bugs and Issues! | Xbox
STALKER 2 Update: First Patch Fixes Over 650 Bugs and Issues! | Xbox

As expected, GSC Game World released the very first patch for STALKER 2: Heart of Chornobyl this week, fixing over 650 issues and bugs reported by players. The studio has thus communicated a list of the main changes, which we have taken care to translate into French, with the exception of very specific terms.

The first STALKER 2 patch is finally here

In addition to correcting numerous bugs, this first update brings changes expected by players, such as reducing the cost of repairing weapons, increasing the price of reselling artifacts, and other measures that will make a huge boost to the wallet.

In addition to this monetary aspect and bug fixes relating to AI, audio and even cutscenes, GSC Game World has made a variety of balancing adjustments to make the game more enjoyable and fair.

The studio is obviously not going to stop there and will continue to improve its game based on the feedback that players can give. As part of future updates, bugs relating to the A-Life 2.0 system will be addressed.

In the coming months, the title will be entitled to free content, as well as story expansions. More details will be communicated on this subject during the month of December.

Patch 1.01 is now available on Steam and will be deployed on the Windows Store (PC Game Pass) and Xbox Series X|S later today. Recall that the title debuted in Xbox Game Pass Ultimate, PC Game Pass and Xbox Cloud Gaming.

AI fix

  • Fixed groups of NPCs getting stuck and dying near the shelter during active broadcast.
  • Fixed an issue where the Burer could knock mission items out of the player's hands.
  • Added missing sound effects for the Burer's telekinesis ability.
  • Fixed an issue where NPCs would sometimes get stuck and not reach the mission location. This could result in the inability to interact with the NPC or proceed to the next stage of the mission due to the inactive behavior of the mission NPC.
  • Fixed issues with performance drops and memory crashes in hubs and crowded NPC locations during long game sessions.
  • Fixed an issue where NPCs would get into A position or start flying after dying.
  • Fixed an issue where NPCs could not tell if a target in cover was covered by fire, causing them to fire from behind cover.
  • 20+ other AI-related fixes

Corrections d’optimisation

  • Fixed an issue with invisible NPCs/Mutants appearing in the FOV while the player is aiming
  • Fixed fire visual effects not displaying at certain camera angles.
  • Fixed around 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.

Audio and sound fixes

  • Fixed an issue where combat music continued to play even though combat was over.
  • Fixed 7 other minor audio and sound bugs.

Balancing adjustments

  • Decreased repair cost of weapons and armor.
  • Significantly increased the cost of artifacts (more income from sales).
  • The cash reward for most missions is increased by 2-3 times.
  • Improved weapons and armor on beginner difficulty.
  • Damage caused by mutants is moderately reduced on beginner difficulty.
  • Damage dealt to the player's weapon is reduced by 23% on Beginner difficulty.
  • Armor durability increased by 12.5%.
  • Added a silencer for PTM in the specific reserve of the Small Zone.
  • Fixed the sale price of exoskeletons, they are now more expensive to sell.
  • Fixed the selling price of upgraded weapons.
  • Rebalancing the Hercules consumable: removed the player speed debuff; increased effect parameters (player can now carry more weight after consuming the consumable).
  • Some additional minor fixes.

Combat Balance

  • Reduced the weight of some mission items (including the weight of scanners).
  • Slight rebalancing of Bloodsucker damage.
  • Decreased protection rank against Bloodsucker's hits (more damage with guns).
  • Reduced Boodsucker's HP regeneration outside of combat.
  • The Controller's HP is moderately reduced.
  • The Burer's HP is moderately reduced.
  • The boar's HP is moderately reduced.
  • The Flesh's HP is moderately reduced.
  • Boar damage from headshots is now equal to 100% body damage.
  • The damage inflicted on the boar by shots in the limbs is increased. The damage dealt to the Flesh by limb shots is increased.
  • Significantly increased weapon melee distance.
  • Slightly increased knife melee distance.

Gamepad

  • Increased controller dead zones

Characters

  • Fixed eyes and teeth on NPC models.
  • Some minor fixes to NPC models and animations.

Scenes

  • Added missing footage on the screens in the final scene.
  • Fixed an issue with the deer animation in the opening scene.
  • Fixed another 20 different bugs in scenes.

Game settings and menus

  • Fixed unreadable text at the bottom of the shader compilation screen.
  • Fixed an issue with the 'Nvidia Reflex Low Latency' option not being saved on subsequent game starts.
  • Fixed 10 other minor issues.

Interactive objects

  • Fixed physics issues with destructible and moving objects, including those that float in the air.
  • Fixed the prompt to interact with the glass doors in SIRCAA's inner courtyard, which caused traversal to become stuck.
  • Fixed missing interior doors in laboratory elevator X-11.
  • Fixed other minor bugs.

Main and secondary missions

  • Fixed a missing interaction with Dead Blind Dogs in the Nightingale's Hunt mission.
  • Fixed uncompleteable objectives in the Seek, and You Shall Find mission.
  • Fixed several issues in the mission There and Back Again, including one where the artifact was not found.
  • Fixed a dialogue loop with Zotov during the mission A Needle in a Haystack.
  • Fixed progression blockages in the Answers Come at a Price mission, including issues with bandits after a show and the absence of the Heavy Key item.
  • Fixed mission markers for NPC locations in the Hot on the Trail mission.
  • Fixed issues with doors in In Search of a Guide and The Side Hustle missions.
  • Fixed an issue where the cutscene would not start during the Just Like the Good Old Days mission.
  • Fixed an issue where Lodochka was missing in Quiet's camp during the Just Like the Good Old Days mission.
  • Fixed an issue in the mission Just Like the Good Old Days where Lodochka was acting aggressively after bringing him the Emitter.
  • It is now possible to cut off the electricity in the flooded area during the mission To the Last Drop of Blood.
  • Fixed several issues in the On the Edge mission, including inactive NPCs, blocked doors, and progression issues related to attacking the Monoliths.
  • Fixed progression blocks in the A Minor Incident mission, including issues with Bayun's necklace and locked doors.
  • Fixed performance drops and confusing objectives in the In Search of Past Glory mission.
  • Fixed issues in the Visions of Truth mission, including stuck NPCs and blocked progress after dialogues.
  • Fixed stuck cutscenes and progression blocks in the missions Dangerous Visitors, Gray's Last Hunt, and The Eternal Shining.
  • Fixed spawn behaviors for NPCs and enemies in The Boundary and Escape from the Cage missions.
  • Adjustments to missions like Down Below, Budmo!, and A Big Score to resolve stuck NPCs, misaligned markers, and missing dialogue options.
  • Fixed approximately 120 other issues in the main story, side missions, and encounters.

Open world

  • Fixed stretched or missing limbs on humanoid corpses.
  • Fixed missing fast travel routes, including to the Concrete Plant for Toadstool.
  • Fixed issues with speakers, fast travel, and NPC interactions in various locations, such as the Scientists' Bunker and the Chemical Plant.
  • Adjusted the behavior of hostile NPCs during Arena missions, including bandit tactics and increased ammo for the Tyrant fight.
  • Fixed mission progression in Black Sheep and The Key to Freedom.
  • Fixed around 50 other issues.

Player Guidance, Equipment, and Weapons

  • Fixed a bug allowing items to be sold to the merchant for more than their actual price.
  • Fixed control hang issues with the PDA, inventory, and accessories when interacting with artifacts.
  • Fixed flashlight behavior after a save/load.
  • Fixed issues with grenade type selection, compass marker overlaps, and missing mission markers.
  • Fixed inconsistencies in the effects of weapon and armor upgrades, including upgrade prices and reversals.
  • Improved HUD behavior and extended the duration of “Point of No Return” clues during the Down Below mission.
  • Fixed a bug where the player could sell mission items using a controller.
  • And about 50 other minor anomalies fixed.

Voiceover and facial animations

  • Restored missing facial animations for Sava in the Hot on the Trail mission and for Mugwort in The Eternal Shining mission.
  • Fixed missing lines of dialogue during the Let No One Leave Unsatisfied mission.
  • Fixed radio call effects so that NPC voices correctly reflect distance during communications.
  • And some other minor fixes.

Monde

  • Fixed flickering textures in various locations, including the Sphere, Military Base, and Chemical Plant.
  • Fixed movement issues including being stuck in certain locations during missions like Once More Unto the Breach and A Tough Awakening.
  • Fixed artifact spawn points in certain areas.
  • Fixed NPC behavior during encounters.
  • Adjusted voice volume during storms for better audio balance.
  • And about 50 other bugs fixed.

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