The PS5 Pro would be more powerful than expected, but not all the time

The PS5 Pro would be more powerful than expected, but not all the time
The PS5 Pro would be more powerful than expected, but not all the time

It’s now an open secret: Sony is preparing a PlayStation 5 Pro. This body-built version of the console has not yet been made official; its existence therefore remains unofficial, although accredited by very serious sources. Digital Foundry provides its share of information, by providing the GPU frequency of the machine; the value is higher than we considered until now.

Higher GPU Boost frequency

The first indiscretions relating to the PS5 Pro painted the portrait of a console with an overpowering GPU. It would in fact operate 30 WGP (Work Group Processor) or 60 calculation units. A considerable armada compared to the 18 WGP and 36 calculation units of the standard model. Especially since Sony and AMD would abandon the RDNA 2 GPU architecture to move to RDNA 3, or even RDNA 4 for ray tracing accelerators.

From these elements, many observers were counting on a slightly lowered maximum GPU frequency, around 2.18 GHz (compared to 2.23 GHz for the standard PS5). This will not be the case according to Digital Foundry: its members, on the contrary, speak of an increase, with a peak at 2.35 GHz.

Concretely, the 2.18 GHz suggested so far was deduced from the FP32 power of the console (33.5 TFLOPS) with regard to the number of calculation units. However, the documents to which our colleagues had access confirm the 30 WGP, but also a GPU frequency of 2.35 GHz. As a result, the maximum computing power reached by the PS5 Pro would be around 36.1 TFLOPS.

A stronger and faster GPU

However, this frequency would be limited to a very punctual Boost mode. This is due to the inability of the machine to support such a frequency over time (certainly for reasons linked to heat dissipation). In other words, these 36.1 TFLOPS would be mainly theoretical. This is undoubtedly the reason why 33.5 TFLOPS has attracted more consensus so far; this would be more the real power available to developers. Furthermore, journalists from Digital Foundry indicate that the PS5 Pro GPU is entitled to larger caches.

PS5 Pro specs © Digital Foundry

In any case, whether it is 36.1 TFLOPS or 33.5 TLFOPS, the gap with the current PS5 looks significant: this version does not exceed 10.28 TFLOPS. In addition, the Pro version promises a clear increase in ray tracing performance, by a factor of two or three.

The PS5 Pro logically does not yet have an official release date, but everything suggests that Sony will market it from November 2024. Note that the rest of the DF video addresses the case of the Nintendo Switch 2, console recently mentioned by the Japanese firm.

Consoles PlayStation 5 Pro* PlayStation 5 Xbox Series
SoC code name Viola 7nm/6nm Oberon (Plus) 7nm Scarlett/Arden
CPU AMD Zen2 AMD Zen2 AMD Zen2
Hearts / Threads 8C/16T 8C/16T 8C/16T
CPU frequency Up to 3.85 GHz Up to 3.5GHz Up to 3.8GHz
GPU AMD RDNA3 (RDNA4 RT) AMD RDNA2 AMD RDNA2
GPU 30 WGP/60 CU 18 WGP/36 CU 26 WGP/52 CU
Max GPU frequency ~2.35 GHz 2.23GHz 1.83GHz
GPU performance FP32 33.5-36.1 TFLOPS 10.28 TFLOPS 12.15 TFLOPS
Memory 16GB G6 256b 16GB G6 256b 16GB G6 320b
Memory speed 18 Gbps 14 Gbps 14 Gbps
Storage 1 TB 825 GB / 1 TB (Slim) 1 TB
Release date November 2024 November 2020 November 2020

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