A developer has created a classic game version Snake Adapted to the Benchmark for Display Notebookcheck.
Patrick Gillespie, software developer, has created a version of Snake which uses the individual subpixels of a monitor or a screen (such as the LED monitor scepter 24 inch 1080p, currently at $ 79.97 on Amazon). Gillespie has developed the game to work in a web browser. It is played exactly like a standard version of Snakewhich allows the player to control a digital caterpillar that consumes objects and lengthens with each meal.
Most modern screens use pixels to create an image. These pixels are created using three colors: red, green and blue. Each pixel contains a column of each color, called “sub-pixel” (you can see these subpixels in most laptop laptops here, on notebookcheck, in the display section)
The main stumbling block of the Gillespie project was to ensure that the game shows only one color in each sub-pixel. Although he managed to program the game to show the individual subpixels, his display caused some color problems. For example, when the green sub-pixel was supposed to be active, the light of the screen backlight passed through and subtly lit the red subpixel next door.
After recodering the game to use a different color space from the SRGB standard, Gillespie obtained the expected result. The final product is a completely impracticable way to play Snake which requires a microscope. However, it is a fascinating look at how the IT code can read and control the individual subpixels of a screen.
-You can view Gillespie’s complete explanation in the video below.
The project is available on Github at the following address.
Tech
Related News :