The Nintendo Switch 2’s processor, although different from the standards of rival consoles, will not constitute a major obstacle for game ports like those of the PS5. According to an expert developer, the optimization work required is limited, making the new Nintendo console a much more practical option than in the past. This aspect could push many third parties to support the system with their flagship titles. The developer has indeed clarified on Famiboards that the Nintendo Switch 2 uses an ARM processor, more typical of mobile devices than the x86 processors of consoles like the PlayStation 5 and the Xbox Series. According to him, this is not a serious problem. On the contrary, the additional work required is less than that encountered in the past to port games from the PS4 to the first Switch. To go into more detail, well-known insider and developer MattAgain emphasized during these hours that developing native games for Switch 2 does not present any particular difficulties. For ports, the main challenge lies in balancing CPU and GPU resources, but overall the hardware on Nintendo’s new console is well designed to handle high-end games of the current generation.
Obviously, all of this could encourage widespread third-party support, with major publishers like Microsoft already evaluating ports of popular titles like Starfield, Halo: The Master Chief Collection, and Diablo 4. The ability to easily adapt games for a hybrid and portable console like the Switch 2 is a crucial factor in ensuring its commercial success and attracting a wide audience. Ultimately, despite some limitations compared to competing consoles, the Nintendo Switch 2 presents itself as a versatile console, ideal for portable gaming also thanks to the increasingly rich post-launch support from third parties.
Tech
Related News :