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PC video games, the glimmer of hope for a struggling industry

According to a report published by Epyllion, PC games represent the majority of revenues in the video game sector, excluding mobile games. A paradigm shift compared to the 2000s and 2010s, and which would be due to several factors.

PC video game sales are in the green // Source: Ahmed Atef via Unplash

The first quarter of this year 2025 will be synonymous with winter cold, raclette and tech news, hopefully ever more exciting. It is also an opportunity to look back and take stock of the year 2024, an exercise undertaken by the investment strategy company Epyllion.

In his The State of Video Gaming in 2025 (The state of video games in 2025 in the language of Xavier Niel), it presents us with the trends of a market which has been experiencing difficulties for several months. Indeed, after several decades of good growth, particularly between 2011 and 2021, the video game industry is seeing its revenues stagnate. A situation which results in changes in attitudes on the part of companies and investors, which have notably caused waves of layoffs and buyouts.

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If these last words have just reinvigorated your winter blues, the next ones could have the opposite effect. Because according to Matthew Ball, CEO of Epyllion, behind this situation which is not very happy, there exists “ a point of light »: sales of PC games. The platform is indeed experiencing a notable gain in attention, to the point of overtaking sales on home consoles worldwide (the Chinese market, fond of PC games, having a significant impact on studies that take it into account, ‘after Ball).

« While home consoles have stagnated since 2021 “, indicates Epyllion in its report, PC gaming revenues have increased” of 20% “. A situation notably due to lower sales of PS5 and Xbox Series (for the moment) than what their predecessors experienced, but not only that.

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PC games earn more than home console games // Source: Epyllion

The PC, a superior platform to the console?

For Epyllion, a computer has “ many cumulative advantages compared to the console ecosystem »: a variety of platforms (such as Steam, GOG or Epic Game Store) with extensive libraries, better backward compatibility, easy access to an internet browser and social media like Reddit, YouTube, Twitch and Discord. Finally, players, if they put in the resources, can benefit from performance that can be higher, even with a laptop.

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The arrival of console exclusives on PC or the appearance of portable consoles like the Steam Deck (and its direct competitors) may also have contributed to this new situation. Valve could also drive the point home a little more in the years to come according to Matthew Ball. “ Especially if Steam expands to living rooms and handhelds “, he declared to PC Gamer. An evolution that seems to be well underway, since Lenovo recently presented us with its first console powered by SteamOS.

The deployment of Game Pass and competing cloud gaming services on more and more devices could also have a significant impact on the sale of home consoles. As proof: Microsoft does not seem to be worried about the lackluster results of its Xbox Series, and the success of PlayStation Portal could even be confirmed with the arrival of PlayStation Plus.


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