The license Assassin’s Creed has always rested on three pillars: infiltration, assassination and parkour. This is indeed what the developers of the recently released back-to-basics episode, Assassin’s Creed Mirage, have constantly repeated. And obviously, those of Assassin’s Creed Shadows follow the same credo. If we have already had the right to a whole explanatory section on the importance of infiltration for Naoe, today it is parkour which is put in the spotlight by the game team. And the least that What we can say is that its members have worked particularly hard on the subject. It is in fact a complete overhaul of the parkour system that is proposed, an overhaul detailed in a post written with the contribution of Simon Lemay-Comtois, associate director of the game. And you will have understood, for the second time, it Naoe’s agility and speed are particularly highlighted.
With feudal Japan, Ubisoft chose a playground particularly suitable for parkour. Whether it’s the architecture of the castles with their central Tenshu or the streets, but also the flourishing vegetation, there are a whole bunch of places to climb and explore. Visually, we can very well imagine the satisfaction that this can provide, especially since the teams have added very well-polished animations to the parkour, it must be admitted. But that’s not all!
Upward parkour is going to get some improvements. We remind you, for a while now, it has been possible to launch a fluid ascent of a building by holding down a button. This will always be the case in Assassin’s Creed Shadowsbut it should not be abused. Firstly because Yasuke’s upward parkour will be more limited and laborious than Naoe’s, the samurai not being able to afford to jump as high or be as agile as his partner. What’s more, in monitored areas, this easy solution will risk getting you spotted because it is much noisier. Assassin’s Creed Shadows therefore focuses on a more thoughtful and complex approach to parkour, as the associate director explains: “In our game, holding down the parkour button as if it were a gas pedal is not the best way to do parkour. You have to be able to discern which button does what is necessary to maximize the smooth running of parkour and maintaining your momentum.” So, jumping from the third floor into a guarded area won’t always be a great idea, as reception generates quite a bit of noise. Small subtlety for Naoe: the latter can use theIgan Recovery Rollan ability that allows her to land softer and quieter when jumping from great heights, all with the press of a single button – the dodge/parkour down button.
- Also read | [News] Assassin’s Creed Shadows: a mode without dialogue choices to follow the official story
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