Oh, it's not the only one and this is part of the simplification desired by NVIDIA. We could actually count on the trifle of seven presets arriving one after the other and named from the letters A to G.
Thus, preset A aims to make the ghosting effect disappear. Preset B does the same thing, but with an emphasis on ultra performance mode. For its part, preset C is designed for fast games by maximizing information on the current frame unlike presets D and E which favor image stability, the second doing so in a more efficient, more precise manner.
Did you understand correctly? Well, you can forget all that since to reduce the package size of its graphics drivers… NVIDIA has removed the majority of these presets. Only presets E and F remain today: the first for performance/balanced/quality modes and the second for ultra performance/DLAA modes.
In addition to allowing the reduction of the driver package, this simplification is above all proof that NVIDIA has sufficient confidence in the quality of its technology to no longer resort to multiple presets: E and F are already the most used by the developers might as well remove the others.
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