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workshops to discover video game careers

Traditional or digital drawing, the design of characters or settings, the concept art…So many artistic professions in video games that François Boggio, president and artistic director of the independent studio Creart Studio, intends to introduce to young people who are interested in this environment.

While he works, with the two other members of the studio, on the port of their game Runner Party on the Nintendo Switch console, he set up workshops for young people aged 12 and over in Mame.

, a city rather well equipped for video game training

“The objective is to raise awareness of the artistic professions of video games that we do not necessarily know, as well as the professions of game design a you level design, says François Boggio. This also includes a first approach to certain software, such as the Adobe suite, Unreal Engine or even Unity. If it is possible, the idea would be to come out of a year of workshop with a little game.”

So, he imagined two different sessions, “one which would be for initiation and discovery and the other which would be aimed more specifically at high school students who would like to enter a school, with more in-depth notions and the creation of a book”.

Because even if certain giants of the video game industry are experiencing difficulties, such as the French Ubisoft or the American Activision-Blizzard, the market remains in high demand for talent. “We have a lot of requests for internshipsFrancis Boggio confirms. We also note that the number of schools has been increasing in in recent years. »

In Tours, “we are pretty well equippedaffirms François Boggio, since we have the Brassart school, which is a large, recognized school, and E-artsup, which is growing quickly.”

“It’s better to have several strings to your bow”

Especially since, even if generations change and parents are sometimes players since childhood, “Video games remain unknown to many parents. So, it’s a way of showing them that it’s an environment where many professionals, artists, musicians, communicators and even developers gravitate. »

These sessions are also an opportunity “to explain to young people that it is not an easy market. Some people come with fixed ideas, telling themselves that they want to do this or that specific job. But in reality, it is better to have several strings to your bow, especially in independent studios. Not everyone works for big studios, where there is a lot of turnover. »

For now, François Boggio has set himself seven two-hour slots each week, with eight to ten students maximum, and an external speaker who will come to replace him. “The idea is to launch these workshops for a year to assess the needs. But if demand is strong, then we will be able to develop this activity and, why not, integrate the development and coding part into our workshops,” he concludes.

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