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Intel reportedly lost $30 billion in potential revenue due to failed PlayStation 6 chip deal

A new report from Reuters indicates that Intel and AMD were the final bidders to manufacture the PlayStation 6 chip. The list included heavyweights like Broadcom, which ultimately pulled out of the competition. Ultimately, AMD won the contract after Intel failed to reach a profit-sharing deal with Sony. Additionally, backwards compatibility with existing PS5 (and potentially PS4) titles posed an additional challenge that deterred Intel.

According to Intel’s internal projections shared by the Source, the company’s failure to secure Sony’s customer base could potentially cost it $30 billion. Additionally, it could have given Intel Foundry a boost by keeping its assembly lines busy for five years. Furthermore, AMD has much more experience making console hardware, while Intel has virtually no experience in that space. Lunar Lake-powered Windows handhelds like the MSI Claw 8 AI+ should help Intel make a name for itself in the market, but it may be a while before Sony/Microsoft chooses Intel over AMD.

Apparently, the meeting took place in 2022, six years before the PlayStation 6 is due to be released in 2028. It’s not yet known if AMD has started developing the PS6 APU, but if so, we can expect it to use a mix of Zen 6 and RDNA 5 parts.

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