Intel XeSS, or Xe Super Sampling, is the company’s answer to NVIDIA’s DLSS and AMD’s FSR. However, because it uses the AI hardware and XMX engines found in all Arc Graphics products, it is often considered a better solution than FSR for maintaining image quality. Along with Intel’s announcement of its first next-generation Battlemage GPU with the new Intel Arc B580 today, the company also lifted the lid on Intel XeSS 2. And yes, it includes image generation. When NVIDIA launched DLSS 3 Frame Generation alongside the GeForce RTX 40 series, it took a minute or two to figure out what was going on. XeSS 2 is similar in that it combines three pieces of technology: XeSS Super Resolution, XeSS-FG Frame Generation, and XeLL Low Latency. Super Resolution does AI upscaling. Frame Generation leverages AI-powered “optical flow reprojection” and other gaming data to create a new image. XeLL significantly reduces system latency to improve responsiveness.
Yes, it’s new, but like DLSS and XeSS, it requires in-game integration, so it will be a while before it’s readily available in many games. In this regard, Intel announced the first XeSS 2 games: Assassin’s Creed Shadows, Harry Potter Quidditch Champions, RoboCop Rogue City, Like a Dragon: Pirate Yakuza in Hawaii, Dying Light 2, F1 24, Ascendant, Marvel Rivals, Killing Floor III and Citadels. With XeSS available in over 150 games and Arc Graphics and intensifies in the coming months.