“An irreplaceable source of motivation” The Legend of Zelda: Tears of the Kingdom dads comment on fan creations

Game news “An irreplaceable Source of motivation” The Legend of Zelda: Tears of the Kingdom dads comment on fan creations

Published on 05/27/2024 at 12:40

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A little over a year ago, The Legend of Zelda: Tears of the Kingdom was released on Nintendo Switch. A direct sequel to the already legendary Breath of the Wild which seduced, disappointed, intrigued, but which was unanimously praised for the way it gave power to the players.

Zelda Tears of the Kingdom: when Nintendo gives the keys to players

May 12, 2023 and six years after The Legend of Zelda: Breath of the Wild, players were able to discover The Legend of Zelda: Tears of the Kingdom. For the first time and in a very confident manner, Nintendo is offering a direct sequel to one of the games in the series, whose official chronology has never brought anyone into agreement. Anyway we found Link and Zelda after the events of the first opus, exploring the ancient ruins located under the castle.

They track miasmas, which seem to emanate from the depths of the catacombs. The events then follow one another and Link finds himself on celestial islands suddenly appearing, with long hair, almost naked, and armed with a legendary sword eaten away by evil. Zelda is missing, and Hyrule has been profoundly changed by a recent disaster. In this way, Nintendo intended to take us back to visit the kingdom and regularly cause surprises. The effect worked on a good number of players, but others were not affected by this intention.

To modify the discovery, the developers imagined new powersallowing Link to pass through surfaces, stick objects together, merge weapons and components, take certain elements back in time or even easily recreate constructions already made. Suffice to say that the players gave it their all, creating robots, tanks, practical vehicles and a whole bunch of other things intended to make the community laugh.

See The Legend of Zelda: Tears of Kingdom on Amazon

Developers always surprised by the inventiveness of players

This freedom, however desired by Hidemaro Fujibayashi, Eiji Aonuma and their team, never ceases to surprise them. In the latest issue of NintendoDream, producer and director returned to the power of Emprise, which allows you to create a lot of things. The original text is in Japanese, but it was translated by Rinkuto, which you can follow on X.com.

One of the main mechanics and the ability of Grasp, which allows you to assemble and separate many types of objects. Players were able to create unique things that we couldn’t have even imagined. Thanks to Emprise, we managed to achieve one of the goals we set for ourselves with Tears of the Kingdom: to provide a game where you wonder if it is possible to create something, and then succeed. Seeing that people appreciate this mechanic so much is an irreplaceable Source of motivation for me, but also for the development team. Thank you very much, said Hidemaro Fujibayashi.

In his message, he indicates that the story of the game is built according to the model left by Breath of the Wild. It is revealed little by little, with the aim of creating a real surprise. He also invites players to restart a game to spot missed details and clues during the first adventure. Some dialogues could even be perceived differently.

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As for Eiji Aonuma, he tells a little story of a child telling his mother, stunned, that he already had more than 1000 hours on the game. This surprised him but he says he heard a lot of people talking about the game in a beneficial way, and that the experience gained from Tears of the Kingdom will be used to create other games accessible to all. Anyway, with more 31 and 20 million units sold for the last two gamesit’s pretty obvious that The Legend of Zelda won’t stop at Breath of the Wild and Tears of the Kingdom.

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