The “platformization” of video games is profitable. And publishers are competing with strategies to monetize the attention of players.
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Tech journalist
By Thomas CasavecchiaPublished on 7/10/2024 at 2:50 p.m.
Reading time: 2 min
Qhen you connect for the first time to Fortnitethere is reason to be lost. The days when you just had to press start to begin his adventures with Mario seems to be a thing of the past.
Now, once the game is launched, we are greeted by a tidal wave of tabs “Chapter 5 season 4”, “Locker”, “Lego Fortnite lost islands”, “Fort Shop” and so on. This succession of menus perfectly demonstrates the evolution of the economic model of video games.
Games today are rarely purchased in stores and are increasingly downloaded from online console and computer stores. At the same time, some publishers no longer rely so much on the income generated by the sale of the disc or a download code, as on a regular and stable income from a game that never really ends.
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