Shattered Space, Starfield’s new story and first expansion, is now available. But Bethesda also took the opportunity to release a new update to its game with a number of fixes. Here are the details of Starfield update 1.14.70.
Starfield update 1.14.70 patch notes
Features
- Creation Kit: The automated process used to create LOD remote models is now available.
General
- General performance and stability improvements
- Fixed an issue that limited the number of uploaded creatives to 255
- Changes and improvements have been made to lighting throughout the game
- Several visual improvements and bug fixes have been made to weapon models
- Improved tracking of the player’s head when leaving a dialogue
- The player’s camera should no longer be disrupted when jumping
Gameplay
- Annihilator particle beam damage over time effect no longer affects companions
- Bots and turrets now take damage from EM weapons
- Craft: Fixed an issue with the dynamite recipe Boom Pop! Dynamite
- Elite Crew: Autumn Macmillan no longer repeats herself when asking about her sister
- Fixed an issue with crowd behavior near The Well elevator in New Atlantis Spaceport when combat is initiated
Quests
- Brownout: Fixed a progression issue after speaking to Joyce Osaka in New Homestead
- Due In Full: Fixed a rare issue with the appearance of the delinquent spaceship.
- Eye Witness: Player could no longer enter the destroyed ship on the spaceport landing pad
- Hostile Intelligence: Fixed an issue that could cause the security office door to become inaccessible if fast traveling and waiting during the quest objective
- In Memoriam: Fixed an issue that could prevent progression during the “Talk to Sarah” objective near the waterfall
- In Memoriam: Fixed an issue that could prevent the “Proceed to Cassiopeia I” objective from being completed if the planet had already been visited
- Leader of the Pack: Fixed an issue that could prevent Ashta Alpha from being aggressive
- Legacy’s End: Fixed an issue that could prevent interaction with Delgado if siding with SysDef
- Legacy’s End: Prisoners released from Crimson Fleet will no longer target Ikande after obtaining weapons.
- Managing Assets: Fixed a rare issue that could prevent Tomo from appearing in Paradiso
- One Giant Leap: Fixed an issue that could cause incorrect music to play during the unit scene
- One Giant Leap: Fixed an audio issue that could occur during the credits
- One Small Step: Fixed a rare camera issue that could occur if the first Crimson Fleet ship in the tutorial was approached
- Revelation: Fixed an issue with quest target consistency during the final encounter
- Rook Meets King: Dmitri Moldavski will now respond as expected if Austin Rake is killed during the encounter
- Rook Meets King: Fixed an issue where one of Ragana’s crew members was using incorrect weapon animations
- Rough Landings: Fixed a rare issue with Milena Axelrod’s ship spawning
- The Best There Is: Fixed an issue that could prevent Huan from upgrading to the Jade Swan after the first encounter
- The Best There Is: The Jade Swan is now accessible if the player still has the “Search and Seizure” quest active
- The Best There Is: An issue could make the CPU alert difficult to locate because it was very far away
- The Showdown: Fixed an issue that could cause the Strikers Hangout door to remain locked
Locations
- Akila: Updated some textures in the slums
- Akila: Fixed a collision issue with bunk beds
- Deserted Biotic Lab: Fixed missing panels on the exterior floor
- Mantis Lair: Fixed a minor texture issue that could appear on some panels
- Londinion Steam Tunnels: Fixed an area collision that could allow players to go out of bounds
- Maheo I: Closure of an open space on the roof of Sonny Di Falco’s mansion
- Neon: Nyx’s Apartment: Fixed a collision issue in the area
- Neon: Fixed a collision issue with mesh panels in Ebbside
- New Atlantis: Fixed small areas where water from the lake north of New Atlantis could appear to intersect the terrain
- Stroud-Eklund Station: Fixed a collision issue in one area
- The Clinic: Fixed a visual issue that could appear in Dr. Cassidy’s office
- The Red Mile: Fixed a collision issue under platforms in the final area
Ships
- Ship Builder: A new option has been added to the game settings to reverse the use of the Flip Merge behavior.
- Ship Builder: Fixed an audio issue that could occur when deleting a hab
- Ship Builder: Fixed a crash that could occur when modifying a ship containing an active mine
- Fixed an issue that could allow unsellable ships to be sold to vendors
Vehicle
- Fixed an issue with activating the Vehicle menu when using a gamepad
- Fixed an issue with wheel VFX position
- Fixed an issue with opening the Favorites menu when entering the vehicle
- Dog tags and health bars now display consistently when in a vehicle
- Gaze sensitivity settings now affect the vehicle camera
- Kaiser and Vasco no longer both sit in the Rev-8 when following the player
- Vehicle icon no longer displayed in indoor maps
- Vehicle lights no longer turn on automatically when loading a save game
- Vehicle fast travel distance is now aligned with that of other points of interest and landed ships
Interface
- Xbox Display Settings: Fixed an issue where setting the target frame rate to 60 would automatically reprioritize performance
- Removed a debug string that was displayed when uploading saves to Xbox to Customer Support
- Updated the Skills menu to address an issue with Large Font mode in some languages
- Resources with long names are now truncated in Large Font mode when parsing
- Fixed an issue with Large Font mode in the Barter menu when selling large quantities of items
- Temporary text no longer displays if you quickly select the “Continue” option from the main menu
- Ship registration costs now display the correct amount both on vendors and in the hangar menu
- Displaying the mass addressed when selling items from the ship’s cargo
- Skill challenge popups will now display truncated text instead of reduced text where applicable
- Fixed an issue with gravity wells displaying in the Missions menu when opened from the star map
- Location and quest objective names are now truncated correctly on the planet map
- Creative store title displays in full in all languages
- A message is displayed when trying to load a save in which a creation is not available on the current platform
- Weapons will default to their original skin in menus if weapon skin creation is disabled
- Fixed an issue sorting top results in the Creations menu
- Fixed incorrect notification of lack of credits when an exceptionally high number of credits are available
- Ammo count should now display correctly for values above 100,000
- Damage popup can now display numbers longer than 4 digits
- Fixed an issue caused by aiming down sights when pickpocketing a character
- The crew menu now displays correctly when someone is assigned to the player’s house
- The repair button is no longer visible in the hangar inspection menu
- Fixed an issue with waiting that could briefly cause unwanted text to appear
- Healing items now display the number of health points restored
- The weight of storage containers is now updated when all items are removed from them
- The ship marker in the scanner displays in the correct location when docked to a space station
- The crafting completion confirmation prompt will now be properly spaced for longer titles
- Creatures that dig tunnels no longer display their identity or quest target when digging tunnels
- Scanner anomalies can now be a landing target when piloting a ship in orbit
Audio
- Increased center channel usage for surround sound setups
- Fixed an issue that could cause Power Allocation audio to play repeatedly
- Ecliptic Mercenary voices now use the same filtering in all languages