Starfield: the big update is available with Shattered Space, here are the details | Xbox

Starfield: the big update is available with Shattered Space, here are the details | Xbox
Starfield: the big update is available with Shattered Space, here are the details | Xbox

Shattered Space, Starfield’s new story and first expansion, is now available. But Bethesda also took the opportunity to release a new update to its game with a number of fixes. Here are the details of Starfield update 1.14.70.

Starfield update 1.14.70 patch notes

Features

  • Creation Kit: The automated process used to create LOD remote models is now available.

General

  • General performance and stability improvements
  • Fixed an issue that limited the number of uploaded creatives to 255
  • Changes and improvements have been made to lighting throughout the game
  • Several visual improvements and bug fixes have been made to weapon models
  • Improved tracking of the player’s head when leaving a dialogue
  • The player’s camera should no longer be disrupted when jumping

Gameplay

  • Annihilator particle beam damage over time effect no longer affects companions
  • Bots and turrets now take damage from EM weapons
  • Craft: Fixed an issue with the dynamite recipe Boom Pop! Dynamite
  • Elite Crew: Autumn Macmillan no longer repeats herself when asking about her sister
  • Fixed an issue with crowd behavior near The Well elevator in New Atlantis Spaceport when combat is initiated

Quests

  • Brownout: Fixed a progression issue after speaking to Joyce Osaka in New Homestead
  • Due In Full: Fixed a rare issue with the appearance of the delinquent spaceship.
  • Eye Witness: Player could no longer enter the destroyed ship on the spaceport landing pad
  • Hostile Intelligence: Fixed an issue that could cause the security office door to become inaccessible if fast traveling and waiting during the quest objective
  • In Memoriam: Fixed an issue that could prevent progression during the “Talk to Sarah” objective near the waterfall
  • In Memoriam: Fixed an issue that could prevent the “Proceed to Cassiopeia I” objective from being completed if the planet had already been visited
  • Leader of the Pack: Fixed an issue that could prevent Ashta Alpha from being aggressive
  • Legacy’s End: Fixed an issue that could prevent interaction with Delgado if siding with SysDef
  • Legacy’s End: Prisoners released from Crimson Fleet will no longer target Ikande after obtaining weapons.
  • Managing Assets: Fixed a rare issue that could prevent Tomo from appearing in Paradiso
  • One Giant Leap: Fixed an issue that could cause incorrect music to play during the unit scene
  • One Giant Leap: Fixed an audio issue that could occur during the credits
  • One Small Step: Fixed a rare camera issue that could occur if the first Crimson Fleet ship in the tutorial was approached
  • Revelation: Fixed an issue with quest target consistency during the final encounter
  • Rook Meets King: Dmitri Moldavski will now respond as expected if Austin Rake is killed during the encounter
  • Rook Meets King: Fixed an issue where one of Ragana’s crew members was using incorrect weapon animations
  • Rough Landings: Fixed a rare issue with Milena Axelrod’s ship spawning
  • The Best There Is: Fixed an issue that could prevent Huan from upgrading to the Jade Swan after the first encounter
  • The Best There Is: The Jade Swan is now accessible if the player still has the “Search and Seizure” quest active
  • The Best There Is: An issue could make the CPU alert difficult to locate because it was very far away
  • The Showdown: Fixed an issue that could cause the Strikers Hangout door to remain locked

Locations

  • Akila: Updated some textures in the slums
  • Akila: Fixed a collision issue with bunk beds
  • Deserted Biotic Lab: Fixed missing panels on the exterior floor
  • Mantis Lair: Fixed a minor texture issue that could appear on some panels
  • Londinion Steam Tunnels: Fixed an area collision that could allow players to go out of bounds
  • Maheo I: Closure of an open space on the roof of Sonny Di Falco’s mansion
  • Neon: Nyx’s Apartment: Fixed a collision issue in the area
  • Neon: Fixed a collision issue with mesh panels in Ebbside
  • New Atlantis: Fixed small areas where water from the lake north of New Atlantis could appear to intersect the terrain
  • Stroud-Eklund Station: Fixed a collision issue in one area
  • The Clinic: Fixed a visual issue that could appear in Dr. Cassidy’s office
  • The Red Mile: Fixed a collision issue under platforms in the final area

Ships

  • Ship Builder: A new option has been added to the game settings to reverse the use of the Flip Merge behavior.
  • Ship Builder: Fixed an audio issue that could occur when deleting a hab
  • Ship Builder: Fixed a crash that could occur when modifying a ship containing an active mine
  • Fixed an issue that could allow unsellable ships to be sold to vendors

Vehicle

  • Fixed an issue with activating the Vehicle menu when using a gamepad
  • Fixed an issue with wheel VFX position
  • Fixed an issue with opening the Favorites menu when entering the vehicle
  • Dog tags and health bars now display consistently when in a vehicle
  • Gaze sensitivity settings now affect the vehicle camera
  • Kaiser and Vasco no longer both sit in the Rev-8 when following the player
  • Vehicle icon no longer displayed in indoor maps
  • Vehicle lights no longer turn on automatically when loading a save game
  • Vehicle fast travel distance is now aligned with that of other points of interest and landed ships

Interface

  • Xbox Display Settings: Fixed an issue where setting the target frame rate to 60 would automatically reprioritize performance
  • Removed a debug string that was displayed when uploading saves to Xbox to Customer Support
  • Updated the Skills menu to address an issue with Large Font mode in some languages
  • Resources with long names are now truncated in Large Font mode when parsing
  • Fixed an issue with Large Font mode in the Barter menu when selling large quantities of items
  • Temporary text no longer displays if you quickly select the “Continue” option from the main menu
  • Ship registration costs now display the correct amount both on vendors and in the hangar menu
  • Displaying the mass addressed when selling items from the ship’s cargo
  • Skill challenge popups will now display truncated text instead of reduced text where applicable
  • Fixed an issue with gravity wells displaying in the Missions menu when opened from the star map
  • Location and quest objective names are now truncated correctly on the planet map
  • Creative store title displays in full in all languages
  • A message is displayed when trying to load a save in which a creation is not available on the current platform
  • Weapons will default to their original skin in menus if weapon skin creation is disabled
  • Fixed an issue sorting top results in the Creations menu
  • Fixed incorrect notification of lack of credits when an exceptionally high number of credits are available
  • Ammo count should now display correctly for values ​​above 100,000
  • Damage popup can now display numbers longer than 4 digits
  • Fixed an issue caused by aiming down sights when pickpocketing a character
  • The crew menu now displays correctly when someone is assigned to the player’s house
  • The repair button is no longer visible in the hangar inspection menu
  • Fixed an issue with waiting that could briefly cause unwanted text to appear
  • Healing items now display the number of health points restored
  • The weight of storage containers is now updated when all items are removed from them
  • The ship marker in the scanner displays in the correct location when docked to a space station
  • The crafting completion confirmation prompt will now be properly spaced for longer titles
  • Creatures that dig tunnels no longer display their identity or quest target when digging tunnels
  • Scanner anomalies can now be a landing target when piloting a ship in orbit

Audio

  • Increased center channel usage for surround sound setups
  • Fixed an issue that could cause Power Allocation audio to play repeatedly
  • Ecliptic Mercenary voices now use the same filtering in all languages
-

-

NEXT Intel Arrow Lake review analysis shows Core Ultra 200S CPUs are efficiency champions and gaming duds