Indiana Jones and the Ancient Circle is once again updated with very big changes, some will be over the moon.
Last big cartridge of the year for Xbox, Indiana Jones and the Ancient Circle will also land on PS5 at the beginning of 2025. You will obviously have to get used to it since according to the latest rumors, the era of Xbox exclusives is over. Anyway, before taking out the whip on the Sony console, Indy takes advantage of its release on Xbox Series and PC to update itself and correct some bugs. For our part, we haven’t really had any major technical problems, but if MachineGames could correct its AI, we wouldn’t say no.
Indiana Jones updates on Xbox Series and PC
After a rather useful first patch, Indiana Jones and the Ancient Circle is once again updated. On the menu for this update are a lot of fixes that will do the game a world of good, especially on Xbox. Bethesda has indeed deployed a patch for a problem with sometimes too bright shadows and it is clearly day and night. For the rest, we are really on pure bug fixing.
No new features or digital bonuses for the moment and nothing on enemy AI unfortunately. On the other hand, among the crashes, many progression blocks have been corrected. Which should please players who have had to face the problem. As for PC users equipped with Nvidia graphics cards, they will be delighted to learn that the game is further optimized, once again resolving a lot of problems.
Patch Notes Indiana Jones update 2 on Xbox Series and PC:
Patch notes translated by us
General
- Fixed an issue where the save slot could be reported as corrupted or missing. Even without problem.
Gameplay
- Fixed an issue where the player could not equip Indy’s whip.
- Fixed a bug where a player could play with the third-person camera all the time.
- Fixed an issue where the player could lose their camera under certain conditions.
Chart
- Fixed a bug to prevent “blurred vision” from getting stuck when Indy is almost drowned. For players who have experienced this issue before, repeating the near-drowning should resolve the issue.
- Some additional improvements to reduce image slowdown during cutscenes.
(SPOILER) Missions and quests – This section contains some minor plot spoilers for Indiana Jones and the Elder Circle.
- Fixed an issue where Gina could not approach the secret entrance to the Vatican treasure room, preventing mission progress.
- Fixed a bug where Gina could go and pick the lock on the exit to the Vatican Treasure Room as soon as you entered the room, meaning you could miss very important story developments.
- Fixed a ground collision bug near the edge of the wall around the ziggurat in Sukhothai that the player could fall through.
Fixes for Indiana Jones on PC only
- Fixed an issue where Nvidia DLSS could cause performance issues when enabled.
- Fixed an issue where Nvidia Frame Generation was not enabled correctly if HDR was used.
- Fixed an issue where Nvidia Low Latency mode could cause performance issues when used with Frame Generation.
- Fixed a bug where global lighting could be completely disabled with some graphics cards.
- Fixed a crash where lighting could be too bright in indoor spaces if Ray Tracing (max option) was set to Medium or High Quality.
- Known issue: Some Nvidia features may be temporarily disabled if HDR is enabled for the first time. To work around this issue, turn DLSS off and then back on. This operation only needs to be done once.
Xbox only
- Improvements to global lighting on Xbox, to resolve issues where shaded areas appeared brighter than expected.
Indiana Jones and the Ancient Circle is currently available on Xbox Series and PC. You can find the full patch notes directly on the official Bethesda website.
Soclimb: Bethesda
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