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Dragon Ball Sparking Zero: One month after release, views are plummeting on Twitch! The end of the hype?

Game news Dragon Ball Sparking Zero: One month after release, views are plummeting on Twitch! The end of the hype?

Published on 11/21/2024 at 2:20 p.m.

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One month after its launch, Dragon Ball Sparking Zero experienced a dramatic drop in attendance, with a 90% drop in concurrent players on Steam.

Players are deserting DRAGON BALL: Sparking! ZERO, and it’s hard to believe after its meteoric launch. On October 10, 2024, Dragon Ball: Sparking Zero struck a major blow by becoming the most played fighting game in history on Steam, even before its official launch. With more than 91,000 concurrent players recorded by SteamDB, the game has surpassed genre heavyweights like Tekken 8 and Street Fighter 6which were respectively limited to 49,977 and 70,573 players. For comparison, Dragon Ball FighterZ, another highly regarded title in the franchise, never reached such heights, settling for almost half that score during its peak. Today, we are far from such records.


The end of the hype?

If the success of Dragon Ball Sparking Zero is undeniable, its declining attendance is still alarming. A few days ago, although the game was a resounding success when it launched, the attendance statistics on Steam showed a worrying drop. After an impressive peak of 122,554 concurrent players at launch, the game saw its connections decrease drastically, with only 10,211 players online a few days ago. This 90% drop has sparked concern within the community, with some wondering if the initial enthusiasm is already fading. Even on Twitch, this phenomenon is felt, while a fighting game can supposedly attract an audience for several months.

Like many, this Internet user is concerned by the very low number of spectators and especially streamers on the largest streaming platform in the world, Twitch. Even though the game is very new, no one plays it. At the time of writing, Dragon Ball Sparking Zero has managed to bring together more spectators, with 1,500 people, but all scattered over small streams. No French videographer dwells on it, and as for English-speaking streams, there is no no more than 250 people per live. However, this decrease in traffic on Steam does not seem to harm the overall success of the game, which continues to sell very well, particularly in Europe, North America, and especially in Asia. The situation might simply reflect a common phenomenon after a game’s first few weeks, where players return to more moderate habits after the excitement of launch.

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